Voice/Speech to text [closed]

♀尐吖头ヾ 提交于 2019-11-30 00:17:27
ShahidAzim

You can use CMU Sphinx as it is pretty open and scalable solution and I think it can be used at both client and server side:

http://cmusphinx.sourceforge.net/

If you are looking for a Microsoft desktop solution then you can use SAPI:

http://msdn.microsoft.com/en-us/magazine/cc163663.aspx

On server side, you can use Microsoft Unified Communication, but do consider licencing as well:

http://www.microsoft.com/uc/en/gb/default.aspx

Update:

This thread has also some good reference:

C# Speech Recognition - Is this what the user said?

Here is a complete example using C# and System.Speech for converting from speech to text

The code can be divided into 2 main parts:

configuring the SpeechRecognitionEngine object (and its required elements) handling the SpeechRecognized and SpeechHypothesized events.

Step 1: Configuring the SpeechRecognitionEngine

_speechRecognitionEngine = new SpeechRecognitionEngine();
_speechRecognitionEngine.SetInputToDefaultAudioDevice();
_dictationGrammar = new DictationGrammar();
_speechRecognitionEngine.LoadGrammar(_dictationGrammar);
_speechRecognitionEngine.RecognizeAsync(RecognizeMode.Multiple);

At this point your object is ready to start transcribing audio from the microphone. You need to handle some events though, in order to actually get access to the results.

Step 2: Handling the SpeechRecognitionEngine Events

_speechRecognitionEngine.SpeechRecognized -= new EventHandler(SpeechRecognized); _speechRecognitionEngine.SpeechHypothesized -= new EventHandler(SpeechHypothesizing);

_speechRecognitionEngine.SpeechRecognized += new EventHandler(SpeechRecognized); _speechRecognitionEngine.SpeechHypothesized += new EventHandler(SpeechHypothesizing);

private void SpeechHypothesizing(object sender, SpeechHypothesizedEventArgs e) { ///real-time results from the engine string realTimeResults = e.Result.Text; }

private void SpeechRecognized(object sender, SpeechRecognizedEventArgs e) { ///final answer from the engine string finalAnswer = e.Result.Text; }

That’s it. If you want to use a pre-recorded .wav file instead of a microphone, you would use

_speechRecognitionEngine.SetInputToWaveFile(pathToTargetWavFile);

instead of

_speechRecognitionEngine.SetInputToDefaultAudioDevice();

There are a bunch of different options in these classes and they are worth exploring in more detail.

http://ellismis.com/2012/03/17/converting-or-transcribing-audio-to-text-using-c-and-net-system-speech/

Michael Levy

See Using c++ to call and use Windows Speech Recognition

Which says:

Microsoft provides speech recognition engines for both client and server versions of Windows. Both can be programmed with C++ or with .NET languages. The traditional API for programming in C++ is known as SAPI. The .NET framework namepsaces for client and server speech are System.Speech and Microsoft.Speech.

SAPI documentation - http://msdn.microsoft.com/en-us/library/ms723627(VS.85).aspx

The .NET namespace for client recognition is System.Speech - http://msdn.microsoft.com/en-us/library/system.speech.recognition.aspx. Windows Vista and 7 include the speech engine.

The .NET namespace for server recognition is Microsoft.Speech and the complete SDK for the 10.2 version is available at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=1b1604d3-4f66-4241-9a21-90a294a5c9a4. The speech engine is a free download.

Lots of earlier questions have addressed this. See Prototype based on speech recognition , getting started with speech recognition and speech synthesis , and SAPI and Windows 7 Problem for examples.

For text to speech conversion you have to follow 3 steps:

1.Add System.Speech reference.

2.Add Headers:

using System.Speech;

using System.Speech.Synthesis;

3.Add the following code where textBox1 is a Text Box default name.

            SpeechSynthesizer speaker = new SpeechSynthesizer();
            speaker.Rate = 1;
            speaker.Volume = 100;
            speaker.Speak(textBox1.Text);

I'd like to use C# and .NET, but other languages will suffice. Check this if you are open to C++ Festival

There is a builtIn DLL in every Windows OS for Text2Speach. You will find the according dll in c:\Programs\Shared Folders\Microsoft Shared\Speech\sapi.dll (sAPI - speach api) - I am not quite sure about the path - but in anyway you may search for sapi.dll.

Afterwards you may use the following code snippet

SpVoice oVoice = new SpVoice();
oVoice.Voice = oVoice.GetVoices("","").Item(0); // 0 indicating what kind of speaker you want
oVoice.Volume = 50;
oVoice.Speak("hello world", SpeechVoiceSpeakFlags.SVSFDefault);
oVoice = null;
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!