HLSL for getting cylinder effect

[亡魂溺海] 提交于 2019-11-29 12:16:58

This seems to be the effect you want, you may wish to change the 0.2 value to increase or decrease the effect or make this adjustable in your shader but that's a simple change to do. I'd recommend Shazzam if your not using it for writing shaders for WPF or Silverlight.

sampler2D input : register(s0);

float4 main(float2 uv : TEXCOORD) : COLOR 
{ 
    float y = uv.y+(sin(uv.x*3.14) * lerp(-1,1,uv.y) * 0.2);
    if(y < 0 || y > 1)
        return float4(0,0,0,0);
    else
        return tex2D(input,float2(uv.x,y));
}

While you could do this with HLSL if you really wanted to, you'd normally do it by creating a mesh in the shape you want, then applying the picture to the mesh as a texture.

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