Clear command prompt with C on windows

匆匆过客 提交于 2019-11-29 11:46:53

There are many way to do that on windows.

You include conio.h and call _clrscr();

Or you can call system("cls");

Just as an alternative to the conio.h or the system call, just an implementation (i suposse that similar to the conio library) of how it is supossed to be done in windows.

#include <windows.h>

int main(void){
    HANDLE hStdout; 
    CONSOLE_SCREEN_BUFFER_INFO csbiInfo; 
    DWORD dwCells, dwWritten;

    // Get console handle
    hStdout = GetStdHandle(STD_OUTPUT_HANDLE);     

    // Retrieve console information
    if (GetConsoleScreenBufferInfo(hStdout, &csbiInfo)) {

        // Calc console cells
        dwCells = csbiInfo.dwSize.Y * csbiInfo.dwSize.X;

        // Initialize cursor position
        csbiInfo.dwCursorPosition.X = 0;
        csbiInfo.dwCursorPosition.Y = 0;

        // Replace all characters in console with spaces
        FillConsoleOutputCharacterA( hStdout, ' ', dwCells, csbiInfo.dwCursorPosition,  &dwWritten);
        // Replace all attributes in console with the default
        FillConsoleOutputAttribute( hStdout, csbiInfo.wAttributes, dwCells, csbiInfo.dwCursorPosition, &dwWritten );
        // Position the cursor
        SetConsoleCursorPosition( hStdout, csbiInfo.dwCursorPosition );
    }

    return 0;
}

edited to follow comments

After some testing, this is (more or less) how the cls command is implemented in cmd.exe (at least in windows 7 64)

#include <windows.h>

int main(void){
    HANDLE hStdout; 
    CONSOLE_SCREEN_BUFFER_INFO csbiInfo; 
    COORD destinationPoint;
    SMALL_RECT sourceArea;
    CHAR_INFO Fill;

    // Get console handle
    hStdout = GetStdHandle(STD_OUTPUT_HANDLE);     

    // Retrieve console information
    if (GetConsoleScreenBufferInfo(hStdout, &csbiInfo)) {
        // Select all the console buffer as source
        sourceArea.Top = 0;
        sourceArea.Left = 0;
        sourceArea.Bottom = csbiInfo.dwSize.Y - 1;
        sourceArea.Right = csbiInfo.dwSize.X - 1;

        // Select a place out of the console to move the buffer
        destinationPoint.X = 0;
        destinationPoint.Y = 0 - csbiInfo.dwSize.Y;

        // Configure fill character and attributes
        Fill.Char.AsciiChar = ' ';
        Fill.Attributes =  csbiInfo.wAttributes;

        // Move all the information out of the console buffer and init the buffer
        ScrollConsoleScreenBuffer( hStdout, &sourceArea, NULL, destinationPoint, &Fill);

        // Position the cursor
        destinationPoint.X = 0;
        destinationPoint.Y = 0;
        SetConsoleCursorPosition( hStdout, destinationPoint );
    }

    return 0;
}

Instead of call the api functions to fill the buffer with the required character and attribute, the full buffer is scrolled out and, as the scroll operation fills the empty area, the buffer get initialized. All in one api call.

edited This is the "equivalent" code to the ansi escape sequence. Clear the console but keeping the history. This does not initialize the full console buffer, only ensures the console window is clean, scrolling the visible window or the buffer if needed.

#include <windows.h>

int main(void){
    HANDLE hStdout; 
    CONSOLE_SCREEN_BUFFER_INFO csbiInfo; 
    COORD destinationPoint;
    SMALL_RECT sourceArea;
    CHAR_INFO Fill;
    SHORT delta, end;

    // Get console handle
    hStdout = GetStdHandle(STD_OUTPUT_HANDLE);     

    // Retrieve console information
    if (GetConsoleScreenBufferInfo(hStdout, &csbiInfo)) {

        // How many lines needs the window to be moved to be clear
        delta = (csbiInfo.dwCursorPosition.Y) - csbiInfo.srWindow.Top;

        // Where the bottom of the window will fall after moving
        end = csbiInfo.srWindow.Bottom + delta;

        // If the window get out of the console buffer, it is necessary to scroll the buffer
        if (end >= csbiInfo.dwSize.Y){
            // Select all the console buffer as source
            sourceArea.Top = 0;
            sourceArea.Left = 0;
            sourceArea.Bottom = csbiInfo.dwSize.Y-1;
            sourceArea.Right = csbiInfo.dwSize.X-1;

            // Select the target point for the movement
            destinationPoint.X = 0;
            destinationPoint.Y = 0 - delta ;

            // Configure fill character and attributes for the empty area
            Fill.Char.AsciiChar = ' ';
            Fill.Attributes =  csbiInfo.wAttributes;

            // Scroll the buffer and init the end zone
            ScrollConsoleScreenBuffer( hStdout, &sourceArea, NULL, destinationPoint, &Fill);

            // Adjust new cursor position
            destinationPoint.X = 0;
            destinationPoint.Y = csbiInfo.dwSize.Y - (csbiInfo.srWindow.Bottom - csbiInfo.srWindow.Top + 1);

        } else {
            // No buffer scroll is needed. Adjust the new cursor position
            destinationPoint.X = 0;
            destinationPoint.Y = csbiInfo.dwCursorPosition.Y + 1;
        }

        // In any case, the visible window needs to be moved depending on the new cursor position
        sourceArea.Top = destinationPoint.Y;
        sourceArea.Left = destinationPoint.X;
        sourceArea.Bottom = destinationPoint.Y + (csbiInfo.srWindow.Bottom - csbiInfo.srWindow.Top + 1) -1 ;
        sourceArea.Right = csbiInfo.dwSize.X-1;

        // Place the visible window in the required place over the buffer
        SetConsoleWindowInfo(hStdout, TRUE, &sourceArea);

        // Place the cursor in its final position
        SetConsoleCursorPosition( hStdout, destinationPoint );
    }

    return 0;
}
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