How can I get view direction from the OpenGL ModelView Matrix?

倾然丶 夕夏残阳落幕 提交于 2019-11-29 11:44:34

You'll want to look at this picture @ http://db-in.com/images/local_vectors.jpg

The Direction-of-Flight ( DOF) is the 3rd row.

GLfloat matrix[16]; 
glGetFloatv( GL_MODELVIEW_MATRIX, matrix );

float DOF[3];
DOF[0] = matrix[  2 ]; // x
DOF[1] = matrix[  6 ]; // y
DOF[2] = matrix[ 10 ]; // z

Reference:

Instead of trying to follow the modelview matrix, to adjust your volume rasterizer's fragment impostor, you should just adjust the modelview matrix to your needs. OpenGL is not a scene graph, it's a drawing system and you can, and should change things however they suit you best.

Of course if you must embedd the volume rasterization into a larger scene, it may be neccessary to extract certain info from the modelview matrix. The upper left 3×3 submatrix contains the composite rotation of models and view. The 3rd column contains the view rotated Z vector.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!