So when I started the conversion and set the target to 'x64', I get 7 unresolved externals. Two examples:
error LNK2001: unresolved external symbol _m_empty ...CONVOLUTION_2D_USHORT.obj CONVOLUTION_2D_USHORT
error LNK2001: unresolved external symbol _mm_setzero_si64 ...CONVOLUTION_2D_USHORT.obj CONVOLUTION_2D_USHORT
So I tried investigating these a bit deeper, and I found that it doesn't like the __m64 inside the header files: Specifically mmintrin.h (there might be others). In my amateur hour with C++, because I haven't messed with the language in years, (I'm usually in the C# department), I attempted to edit the header files, and replace __m64 with __m128i ??!!. Don't know what is the correct route, to get this and other DLLs to compile against MachineX64. After editing and putting the source of the header in my local directory, it still doesn't allow me to compile via right-click... again-Amateur-hour. There has been a few people that have asked similar questions, but I couldn't find the right one for me.
Here is a sample of 'mmintrin.h' with unsupported __m64...
typedef union __declspec(intrin_type)_CRT_ALIGN(8) __m64
{
unsigned __int64 m64_u64;
float m64_f32[2];
__int8 m64_i8[8];
__int16 m64_i16[4];
__int32 m64_i32[2];
__int64 m64_i64;
unsigned __int8 m64_u8[8];
unsigned __int16 m64_u16[4];
unsigned __int32 m64_u32[2];
} __m64;
/* General support intrinsics */
void _m_empty(void);
__m64 _m_from_int(int _I);
int _m_to_int(__m64 _M);
__m64 _m_packsswb(__m64 _MM1, __m64 _MM2);
__m64 _m_packssdw(__m64 _MM1, __m64 _MM2);
__m64 _m_packuswb(__m64 _MM1, __m64 _MM2);
__m64 _m_punpckhbw(__m64 _MM1, __m64 _MM2);
__m64 _m_punpckhwd(__m64 _MM1, __m64 _MM2);
__m64 _m_punpckhdq(__m64 _MM1, __m64 _MM2);
__m64 _m_punpcklbw(__m64 _MM1, __m64 _MM2);
__m64 _m_punpcklwd(__m64 _MM1, __m64 _MM2);
__m64 _m_punpckldq(__m64 _MM1, __m64 _MM2);
...
From the __m64
type documentation:
The __m64 data type is not supported on x64 processors. Applications that use __m64 as part of MMX intrinsics must be rewritten to use equivalent SSE and SSE2 intrinsics.
http://msdn.microsoft.com/en-us/library/08x3t697(v=vs.110).aspx
So it looks like you have three options: stick with 32 bits, port the MMX intrinsics to SSE, or fall back to a non-SIMD implementation (if you have one - if not then consider re-implementing in scalar code).
来源:https://stackoverflow.com/questions/32446104/converting-a-c-project-to-x64-with-m64-references