Mac Dock like magnification for iPad

◇◆丶佛笑我妖孽 提交于 2019-11-28 19:56:42

This function could be your answer:

its graph (for scaleMax = 3, xFactor = 1):

This function is used directly for calculating the scale factor from the carousel offset. In addition you need to shift the elements to left and right, so that don't overlap (as you already did). This can be done either by shifting the items by the function's integral, which works, but the gap in the center is huge this way. Or it can be calculated manually by taking a sum of all scaled items. The gap can stay constant, or it can be scaled separately.

Notice that the scale is equal to 1 in the center and descends to 1/scale_max by the edges. This is because scaling down doesn't create undesirable pixelated effects. Make your item view as you want it to appear in the center and the views on the edges will get scaled down.

This could be the usage:

-(CGFloat) scaleForX:(CGFloat)x xFactor:(CGFloat)xFactor centerScale:(CGFloat)centerScale
{
    return (1+1/(sqrtf(x*x*x*x*xFactor*xFactor*xFactor*xFactor+1))*(centerScale-1.0))/centerScale;
}

- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
    //items in the center are scaled by this factor
    const CGFloat centerScale = 4.0f;
    //the larger the xFactor, the smaller the magnified area
    const CGFloat xFactor = 1.5f;
    //should the gap also be scaled? or keep it constant.
    const BOOL scaleGap = NO;

    const CGFloat spacing = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.025];
    const CGFloat gap = scaleGap?0.0:spacing-1.0;

    //counting x offset to keep a constant gap
    CGFloat scaleOffset = 0.0;
    float x = fabs(offset);
    for(;x >= 0.0; x-=1.0)
    {
        scaleOffset+=[self scaleForX:x xFactor:xFactor centerScale:centerScale];
        scaleOffset+= ((x>=1.0)?gap:x*gap);
    }
    scaleOffset -= [self scaleForX:offset xFactor:xFactor centerScale:centerScale]/2.0;
    scaleOffset += (x+0.5)*[self scaleForX:(x+(x>-0.5?0.0:1.0)) xFactor:xFactor centerScale:centerScale];
    scaleOffset *= offset<0.0?-1.0:1.0;
    scaleOffset *= scaleGap?spacing:1.0;

    CGFloat scale = [self scaleForX:offset xFactor:xFactor centerScale:centerScale];
    transform = CATransform3DTranslate(transform, scaleOffset*carousel.itemWidth, 0.0, 0.0);
    transform = CATransform3DScale(transform, scale, scale, 1.0);
    return transform;
}

with result:

You can try to alter constants for different behaviors. Also changing the exponent to another even number can further widen the peak and sharpen the descent to the minimum scale.

You need to watch episode 219 from WWDC 2012 - Advanced Collection Views and Building Custom Layouts. I know it relates to collection views, but I'm sure you'll find a way to adapt that code :)

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