vector< vector<int> > resizeVector(vector< vector<int> > m)
{
vector< vector<int> > newMatrix;
int i,j;
for (i = 0; i < m[i].size(); i++)
{
for(j = 0; j < m[j].size(); j++)
{
newMatrix[i][j] = m[i][j];
}
}
return (newMatrix);
}
I am making a program that will do a whole lot of matrix manipulation, and this section is crashing and I don't exactly know why. I have narrowed it down to the line:
newMatrix[i][j] = m[i][j];
It crashes right here, and I am not sure why.
In addition to what @Saurav posted, newMatrix
is empty so you cannot assign values to newMatrix[i][j]
. You can fix this by initializing the vectors with a given size:
vector< vector<int> > resizeVector(vector< vector<int> > m)
{
vector< vector<int> > newMatrix(m.size());
int i,j;
for (i = 0; i < m.size(); i++)
{
newMatrix[i].resize(m[i].size());
for(j = 0; j < m[i].size(); j++)
{
newMatrix[i][j] = m[i][j];
}
}
return (newMatrix);
}
Before the for-loops we initialize newMatrix
to have m.size()
many empty vectors inside of it (the vectors are empty due to their default constructor). During each iteration of the outer for-loop we ensure that each vector within newMatrix
has the correct size using the resize
member function.
Note that if you want a copy of a vector you can simply just write:
vector< vector<int> > newMatrix(m);
Your checks are wrong. Instead it should be
for (i = 0; i < m.size(); i++) // m.size() gives the number of rows
{
for(j = 0; j < m[i].size(); j++) // m[i].size() gives the number of columns in the row
You're assigning into your new newMatrix
without setting its size first. It will default to empty, and any attempt to assign to it will result in undefined behavior.
Since you don't pass in a new size, it's hard to know exactly what you're trying to accomplish. That's why I don't have more explicit advice on how to fix it.
If you want to allocate vector of vector, the you need to allocate memory for the matrix before you index on it. So you will have to use something like
newMatrix.resize(size);
for (int i = 0; i < size; ++i) {
newMatrix[i].resize(size);
}
Or you could use .push_back() vector method to add values to the vector without allocating memory beforehand.
vector
s operator[]
returns a reference to the specified element without bounds checking.
That means it does not magically resize the vector, or perform any other operations to ensure the element exists. If the element does not exist, the result is undefined behaviour - which means means anything can happen. Practically, it often causes the program to access an invalid memory location, which causes a crash.
The above is true even for a simple vector<int>
. You've compounded your problems by working with a vector<vector<int> >
(Each element of a vector<vector<int> >
is a vector<int>
).
Your function is actually a little breathtaking in the number of times it potentially invokes undefined behaviour. You happen to be getting a crash on the statement newMatrix[i][j] = m[i][j]
, but the potential for undefined behaviour actually occurs before then.
In the outer loop, m[i]
will not exist if m.size()
(which your code doesn't check) has a value zero. If m.size()
is zero, that causes the evaluation of m[i]
(as m.operator[](i)
) to have undefined behaviour.
Essentially, you need to ensure any index i
is valid before evaluating m[i]
, and then ALSO ensure that j
is a valid index of m[i]
before evaluating m[i][j]
. And then do the same for newMatrix
. Your code does none of this at all. A more correct rendering of your function (assuming the intent is to create a copy of m
) is
vector< vector<int> > resizeVector(vector< vector<int> > m)
{
vector< vector<int> > newMatrix;
int i,j;
newMatrix.resize(m.size()); // necessary to ensure we can access newMatrix[i] in the loop below
for (i = 0; i < m.size(); i++) // ensure i is a valid index of m
{
// newMatrix[i].size() is still zero, so we need to resize for use in the inner loop
newMatrix[i].resize(m[i].size());
for(j = 0; j < m[i].size(); j++) // ensure j is a valid index of m[i]
{
newMatrix[i][j] = m[i][j];
}
}
return (newMatrix);
}
Now, the thing is, your code is actually recreating functionality that vector provides already. So, we could replace the body of the function quite simply with
vector< vector<int> > resizeVector(vector< vector<int> > m)
{
vector< vector<int> > newMatrix(m);
return newMatrix;
}
or even with
vector< vector<int> > resizeVector(vector< vector<int> > m)
{
return m;
}
This means your function (as I've modified it) is misnamed - it doesn't resize anything. In fact, it is rather pointless since, if the caller does this
x = resizeVector(y);
it could achieve the same effect without your function at all, simply as
x = y;
which is also more efficient (no function call, no creating copies to pass by value, etc).
来源:https://stackoverflow.com/questions/40552250/vector-assignment-crashing