enter code here
I have to stop and start Video Renderer Filter dynamically . That is not possible with "normal" Direct Show Architecture without creating new graph. But with GMFBridge it seems it is possible.
But i can not figure out how to use it.( yes i read the paper at http://www.gdcl.co.uk/gmfbridge/index.htm )
My Graph is:
SourceFilter ---> MyCustomTransformFilter ---> Video Rendrer Filter
So GMFBridge fits where?
i) I can devide my graph two pieces
[ Source Filter + MyCustomFilter ] + Video Rendere
ii) Then how to add my filters to graph, and stop start Video Rendrere without
affecting the rest of my grapg using GMFBridge?
Update:
Thanks Wimmel
I just confused... Let me clear what i understand
i) I have single graph at first
(SingleGraph) SourceFilter ---> MyCustomTransformFilter ---> Video Rendrer Filter
ii) In order to use GMFBridge i divede my single graph into two separate graph
First Graph : SourceFilter ---> MyCustomTransformFilter --> GMFBridgeSinkFilter
Second Graph : GMFBridgeSourceFilter ---> Video Renderer Filter
Well, GMFBridgeSinkFilter and GMFBridgeSourceFilter ? what are they? their class type?
iii) Then i create an intance of IGMFBridgeControllerPtr and make necessary init...
IGMFBridgeControllerPtr bridgeController = ......
.....
bridgeController->AddStream(true, eUncompressed, true);
bridgeController->AddStream(false, eUncompressed, true);
iv) Bridge Controller add a sink filter to the source graph and connect it:
bridgeController->InsertSinkFilter(sourceGraph, sourceGraphSinkFilter);
What are sourceGraph, sourceGraphSinkFilter s ?
// now connect it like this:
// SourceFilter ---> MyCustomTransformFilter ---> SourceGraphSinkFilter
You mean programtically connect those filters in the source graph?
iv) In the second graph let the controller add a source filter, and connect it to the renderer:
bridgeController->InsertSourceFilter(sinkFilter, renderGraph, renderGraphSourceFilter);
Again what are sinkFilter,renderGraphSourceFilter etc?
// now connect it like this:
// RenderGraphSourceFilter ---> Video Renderer Filter
And You mean programtically connect those filters in the source graph?
You probably want to create the following two graphs:
1: SourceFilter ---> MyCustomTransformFilter ---> GMFBridgeSinkFilter
2: GMFBridgeSourceFilter ---> Video Renderer Filter
Basically you do the following:
Create a GMFBridgeController and configure it, for example one video and one audio stream:
IGMFBridgeControllerPtr m_pController;
HRESULT hr = m_pController.CreateInstance(__uuidof(GMFBridgeController));
m_pController->AddStream(true, eUncompressed, true);
m_pController->AddStream(false, eUncompressed, true);
Now let the controller add a sink filter to the source graph and connect it:
hr = m_pController->InsertSinkFilter(m_pSourceGraph, &m_pSourceGraphSinkFilter);
// now connect it like this:
// SourceFilter ---> MyCustomTransformFilter ---> SourceGraphSinkFilter
In your second graph let the controller add a source filter, and connect it to the renderer:
hr = m_pController->InsertSourceFilter(m_pSourceGraphSinkFilter, m_pRenderGraph, &m_pRenderGraphSourceFilter);
// now connect it like this:
// RenderGraphSourceFilter ---> Video Renderer Filter
Start both graphs and connect them:
hr = m_pController->BridgeGraphs(m_pSourceGraphSinkFilter, m_pRenderGraphSourceFilter);
If you want to stop one graph, first disconnect:
m_pController->BridgeGraphs(NULL, NULL);
edit
Here are some clarifications you asked for:
GMFBridgeSinkFilter and GMFBridgeSourceFilter are the filters created by GMFBridge. I don't know their exact types, but at least they derive from IBaseFilter.
m_pSourceGraph and m_pRenderGraph are the IGraphBuilder interfaces of both graphs you have created.
m_pSourceGraphSinkFilter and m_pRenderGraphSourceFilter are pointers to IBaseFilter to receive the pointer to the filter created by GMFBridge.
And yes, when I say connect filters, I mean programtically connect them. As far as I know you cannot test GMFBridge in graphedit.
来源:https://stackoverflow.com/questions/6095452/gmfbridge-usage-in-directshow