问题
I'm building a voice recorder. Recoding and playing works fine on simulator. But on iphone it doesn't work. (I followed the exact steps as mentioned in iPhoneOSProgrammingGuide/AudioandVideoTechnologies)
printf("%s(player)\n",[[self.soundFileURL absoluteString] UTF8String]);
AVAudioPlayer *newPlayer =
[[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil];
if([self.soundFileURL isFileURL]){
printf("isFileURL\n");
}
self.player = newPlayer;
[newPlayer release];
[player prepareToPlay];
[player setDelegate: self];
//recorderLabel.text=@"Playing..";
[player play];
printf("playing..\n");
The debugger out put is file://localhost/var/mobile/Applications/9A607A45-974B-4E9F-9839-FD21B3BC9DD8/Documents/1251828741.caf(player) isFileURL playing..
回答1:
The iPhone OS on-device does not have the same audio codecs available to it that the iPhone OS in-simulator does. In my projects I have had problems playing back .caf
files encoded one way but not another... a bit of trial and error will help here (I ended up using 16BLE PCM).
I would try altering the recorded audio file's encoding in an attempt to find an audio codec supported by the device.
回答2:
Make sure sound isn't turned off on the iPhone.
Add the following to your delegate (self):
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)playedPlayer successfully:(BOOL)flag {
NSLog(@"Done playing %@", flag ? @"with success" : @"with failure" );
}
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error {
NSLog(@"Error while decoding: %@", [error localizedDescription] );
}
This might give you some clues.
回答3:
.caf file for iPhone need to be encoded as a mono channel and not with a stereo channel then only it will work with iPhone.
来源:https://stackoverflow.com/questions/1363972/playing-a-caf-file-works-fine-in-simulator-but-not-in-iphone