I am asking this question regarding my questions Display photolibrary images in an effectual way iPhone and Highly efficient UITableView "cellForRowIndexPath" method to bind the PhotoLibrary images.
So I would like to request that answers are not duplicated to this one without reading the below details :)
Let's come to the issue,
I have researched detailed about my above mentioned issue, and I have found the document about operation queues from here.
So I have created one sample application to display seven photo-library images using operation queues through ALAsset blocks.
Here are the sample application details.
Step 1:
In the NSOperationalQueueViewController viewDidLoad method, I have retrieved all the photo-gallery ALAsset URLs in to an array named urlArray
.
Step 2:
After all the URLs are added to the urlArray
, the if(group != nil) condition will be false in assetGroupEnumerator
, so I have created a NSOperationQueue
, and then created seven UIImageView's through a for
loop and created my NSOperation
subclass object with the corresponding image-view and URL for each one and added them in to the NSOperationQueue
.
See my NSOperation
subclass here.
See my implementation (VierwController) class here.
Let's come to the issue.
It not displaying all the seven images consistently. Some of the images are missing. The missing order is changing multiple times (one time it doesn't display the sixth and seventh, and another time it doesn't display only the second and third). The console log displays Could not find photo pic number. However, the URLs are logged properly.
You can see the log details here.
Are there any mistakes in my classes?
Also, when I go through the above mentioned operational queue documentation, I have read about NSBlockOperation
. Do I need to implement NSBlockOperation
instead of NSOperation
while dealing with ALAsset blocks?
The NSBlockOperation
description says
A class you use as-is to execute one or more block objects concurrently. Because it can execute more than one block, a block operation object operates using a group semantic; only when all of the associated blocks have finished executing is the operation itself considered finished.
How can I implement the NSBlockOperation
with ALAsset block regarding my sample application?
I have gone through Stack Overflow question Learning NSBlockOperation. However, I didn't get any idea to implement the NSBlockOperation
with ALAsset block!!
You have a line in your DisplayImages NSOperation subclass where you update the UI (DisplayImages.m line 54):
self.imageView.image = topicImage;
This operation queue is running on a background thread, and we know that you should only update the state of the UI on the main thread. Since updating the view of an image view is definitely updating the UI, this can be simply fixed by wrapping the call with:
dispatch_async(dispatch_get_main_queue(), ^{
self.imageView.image = topicImage;
});
This puts an asynchronous call on the main queue to update the UIImageView with the image. It's asynchronous so your other tasks can be scheduled in the background, and it's safe as it is running on the main queue - which is the main thread.
This is the tutorial about "How to access all images from iPhonePhoto Library using ALAsset Library and show them on UIScrollView like iPhoneSimulator" .
First of all add AssetsLibrary.framework
to your project.
Then in your viewController.h
file import #import <AssetsLibrary/AssetsLibrary.h>
header file.
This is your viewController.h
file
#import <UIKit/UIKit.h>
#import <AssetsLibrary/AssetsLibrary.h>
#import "AppDelegate.h"
@interface ViewController : UIViewController <UIScrollViewDelegate>
{
ALAssetsLibrary *assetsLibrary;
NSMutableArray *groups;
ALAssetsGroup *assetsGroup;
// I will show all images on `UIScrollView`
UIScrollView *myScrollView;
UIActivityIndicatorView *activityIndicator;
NSMutableArray *assetsArray;
// Will handle thumbnail of images
NSMutableArray *imageThumbnailArray;
// Will handle original images
NSMutableArray *imageOriginalArray;
UIButton *buttonImage;
}
-(void)displayImages;
-(void)loadScrollView;
@end
And this is your viewController.m
file -
viewWillAppear:
#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation ViewController
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
assetsArray = [[NSMutableArray alloc]init];
imageThumbnailArray = [[NSMutableArray alloc]init];
imageOriginalArray = [[NSMutableArray alloc]init];
myScrollView = [[UIScrollView alloc]initWithFrame:CGRectMake(0.0, 0.0, 320.0, 416.0)];
myScrollView.delegate = self;
myScrollView.contentSize = CGSizeMake(320.0, 416.0);
myScrollView.backgroundColor = [UIColor whiteColor];
activityIndicator = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
activityIndicator.center = myScrollView.center;
[myScrollView addSubview:activityIndicator];
[self.view addSubview:myScrollView];
[activityIndicator startAnimating];
}
viewDidAppear:
-(void)viewDidAppear:(BOOL)animated
{
if (!assetsLibrary) {
assetsLibrary = [[ALAssetsLibrary alloc] init];
}
if (!groups) {
groups = [[NSMutableArray alloc] init];
}
else {
[groups removeAllObjects];
}
ALAssetsLibraryGroupsEnumerationResultsBlock listGroupBlock = ^(ALAssetsGroup *group, BOOL *stop) {
//NSLog(@"group %@",group);
if (group) {
[groups addObject:group];
//NSLog(@"groups %@",groups);
} else {
//Call display Images method here.
[self displayImages];
}
};
ALAssetsLibraryAccessFailureBlock failureBlock = ^(NSError *error) {
NSString *errorMessage = nil;
switch ([error code]) {
case ALAssetsLibraryAccessUserDeniedError:
case ALAssetsLibraryAccessGloballyDeniedError:
errorMessage = @"The user has declined access to it.";
break;
default:
errorMessage = @"Reason unknown.";
break;
}
};
[assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:listGroupBlock failureBlock:failureBlock];
}
And this is displayImages:
method body
-(void)displayImages
{
// NSLog(@"groups %d",[groups count]);
for (int i = 0 ; i< [groups count]; i++) {
assetsGroup = [groups objectAtIndex:i];
if (!assetsArray) {
assetsArray = [[NSMutableArray alloc] init];
}
else {
[assetsArray removeAllObjects];
}
ALAssetsGroupEnumerationResultsBlock assetsEnumerationBlock = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if (result) {
[assetsArray addObject:result];
}
};
ALAssetsFilter *onlyPhotosFilter = [ALAssetsFilter allPhotos];
[assetsGroup setAssetsFilter:onlyPhotosFilter];
[assetsGroup enumerateAssetsUsingBlock:assetsEnumerationBlock];
}
//Seprate the thumbnail and original images
for(int i=0;i<[assetsArray count]; i++)
{
ALAsset *asset = [assetsArray objectAtIndex:i];
CGImageRef thumbnailImageRef = [asset thumbnail];
UIImage *thumbnail = [UIImage imageWithCGImage:thumbnailImageRef];
[imageThumbnailArray addObject:thumbnail];
ALAssetRepresentation *representation = [asset defaultRepresentation];
CGImageRef originalImage = [representation fullResolutionImage];
UIImage *original = [UIImage imageWithCGImage:originalImage];
[imageOriginalArray addObject:original];
}
[self loadScrollView];
}
Now you have two array
one is imageThumbnailArray
and another is imageOriginalArray
.
Use imageThumbnailArray
for showing on UIScrollView
for which your scrolling will not be slow.... And use imageOriginalArray
for an enlarged preview of image.
'loadScrollView:' method, This is how to images on UIScrollView
like iPhoneSimulator
#pragma mark - LoadImages on UIScrollView
-(void)loadScrollView
{
float horizontal = 8.0;
float vertical = 8.0;
for(int i=0; i<[imageThumbnailArray count]; i++)
{
if((i%4) == 0 && i!=0)
{
horizontal = 8.0;
vertical = vertical + 70.0 + 8.0;
}
buttonImage = [UIButton buttonWithType:UIButtonTypeCustom];
[buttonImage setFrame:CGRectMake(horizontal, vertical, 70.0, 70.0)];
[buttonImage setTag:i];
[ buttonImage setImage:[imageThumbnailArray objectAtIndex:i] forState:UIControlStateNormal];
[buttonImage addTarget:self action:@selector(buttonImagePressed:) forControlEvents:UIControlEventTouchUpInside];
[myScrollView addSubview:buttonImage];
horizontal = horizontal + 70.0 + 8.0;
}
[myScrollView setContentSize:CGSizeMake(320.0, vertical + 78.0)];
[activityIndicator stopAnimating];
[activityIndicator removeFromSuperview];
}
And here you can find which image button
has been clicked -
#pragma mark - Button Pressed method
-(void)buttonImagePressed:(id)sender
{
NSLog(@"you have pressed : %d button",[sender tag]);
}
Hope this tutorial will help you and many users who search for the same.. Thank you!
来源:https://stackoverflow.com/questions/11580918/nsblockoperation-or-nsoperation-with-alasset-block-to-display-photo-library-imag