How to add base SDK for 10.5 in xCode 4

懵懂的女人 提交于 2019-11-28 05:16:32

Dropping the 10.5 SDK is also a problem for software which does not use Xcode for the build system, but expects (perhaps foolishly) for specific SDKs to be in place.

To add the SDK back, I re-installed the MacOSX10.5.pkg from the Xcode 3.2.6 download. It is in a hidden folder named "Packages" on the disk image. After mounting the .dmg file, you can open it from the command line with open /Volumes/Xcode\ and\ iOS\ SDK/Packages/. When installing the package, choose change install location and option-click on the drive you want to install to, so that you can specify a folder. The target folder should be /Developer or the base of your Xcode 4 install if you have put it in a non-standard location.

You can copy it from another Xcode installation into the /YourDeveloperFolder/SDKs/... but Xcode 4 still will not build Universal (Intel/PPC) binaries, essentially making it all but pointless to use the 10.5 SDK (except for "this method doesn't exist yet" style warnings). The official word from Apple (via their devforums): If you need 10.5/PPC support, stick with Xcode 3.

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