问题
With css @keyframes
I'm trying to attach some animation to an element when it is clicked.
.animate {
animation-name: action;
animation-duration: 2s;
animation-timing-function: linear;
background-color: green;
}
@keyframes action {
0% {
background-color: gray;
}
50% {
background-color: red;
}
100% {
background-color: green;
}
}
DEMO
The .animate
class is added on click, and the box animates from gray to green. But now I would like to animate back to gray when I click it again (toggle functionality). I tried using the same animation using animation-direction: reverse
but no animation was played. The animation should not play initially (I encountered that a couple of times). Any suggestion how I can achieve that?
回答1:
Handling this kind of on/off changes with animations is always tricky, and it is very difficult to handle the repeated changes smoothly and seamlessly.
For your case, I would suggest to change it to a single transition. Browser handle much better the on/off part in this case. To achieve a double change in the background color with a transition, create a gradient with 3 colors, and change the gradient position:
const div = document.querySelector('.test')
div.addEventListener('click', (e) => {
div.classList.toggle('play');
})
.test {
border: solid 1px black;
margin: 10px;
height: 100px;
width: 100px;
background-image: linear-gradient(gray 0%, gray 20%, blue 40%, blue 60%,
red 80%, red 100%);
background-size: 100% 9000%;
background-repeat: no-repeat;
background-position: center top;
transition: background-position .3s;
}
.play {
background-position: center bottom;
}
<div class="test">
</div>
回答2:
I would consider using the animation-play-state
property and also use infinite
and alternate
. The idea is to run the animation and stop it when it ends, then run it again and so on:
const div = document.querySelector('.target')
div.addEventListener('click', (e) => {
div.classList.add('play');
setTimeout(function() {
div.classList.remove('play');
},2000)
})
.target {
width: 100px;
height: 100px;
background-color: gray;
cursor: pointer;
animation: action 2s linear alternate infinite;
animation-play-state:paused;
}
.play {
animation-play-state:running;
}
@keyframes action {
0% {
background-color: gray;
}
50% {
background-color: red;
}
100% {
background-color: green;
}
}
<div class="target">
</div>
回答3:
Ok, here is my approach:
- hold animation, until you once added
.enabled
(prevents animation on load) - toggle an
.active
class on every click - important: define a →different← animation in
.active
, even if your shake or wobble animation forth and back is identical, define it as a copy. (otherwise there will be no animation on the way back)
const div = document.querySelector('.target')
div.addEventListener('click', (e) => {
div.classList.add('active');
div.classList.toggle('play');
})
/* REF https://stackoverflow.com/a/49575979 */
body, html { /* eye candy */
background: #444; display: flex; min-height: 100vh; align-items: center; justify-content: center;
}
div { /* eye candy */
width: 200px; height: 100px; border: 12px dashed #888; border-radius: 20px;
background: red;
}
/* prevents that there is an animation already on loading */
.active {
animation: trafficLight 2s linear;
}
.play {
border: 12px solid white; /* white border == play */
background: green;
/* yes, already setting for the way back!
fun fact: if you do not set a DIFFERENT animation, NO animation whatsoever will happen
(so also for simple bounce animations, where forth=back would be o.k.
you do need to clone it... varying time (1.001s) or direction is NOT enough.) */
animation: trafficLightBack 2s linear;
}
@keyframes trafficLight {
0% { background-color: green; }
50% { background-color: yellow; }
100% { background-color: red;}
}
@keyframes trafficLightBack {
0% { background-color: red; }
50% { background-color: yellow; }
100% { background-color: green;}
}
<div class="target"></div>
来源:https://stackoverflow.com/questions/49575807/run-css-animation-back-and-forth-on-clicks