问题
With this answer as a reference, I have succeeded in changing the color of the gltf model. (Change the color of an object (.dae or gltf) in "AR.JS") However, the model texture will disappear. why?
<!-- A FRAME -->
<script src="https://aframe.io/releases/1.0.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-orbit-controls@1.2.0/dist/aframe-orbit-controls.min.js"></script>
<script>
AFRAME.registerComponent('carman', {
init: function(){
let el = this.el;
let self = this;
self.cars = [];
el.addEventListener("model-loaded", e => {
let car3D = el.getObject3D('mesh');
if (!car3D){return;}
//console.log('car', car3D);
car3D.traverse(function(node){
if (node.isMesh){
// console.log(node);
self.cars.push(node);
if(node.name == "meta02t"){
self.carMat = node.material;
}
node.material.map = null;
}
});
});
el.addEventListener('changecolor', e => {
let colorp = e.detail.color;
let colorHex = Number(colorp.replace('#', '0x'));
let color3D = new THREE.Color(colorHex);
self.carMat.color = color3D;
});
}
});
AFRAME.registerComponent('click-listener', {
init: function () {
// Listen for click event
let self = this;
let el = this.el;
this.el.addEventListener('click', function (evt) {
// Call the Octahedron and trigger it's scalewave animation
let car = document.querySelector('#car');
let color = el.getAttribute('material', 'color');
car.emit('changecolor', color);
});
}
});
</script>
My Glitch Project https://glitch.com/~0421
回答1:
There is no texture, because once the model is loaded, you go through the nodes and remove it:
node.material.map = null; // removes the texture
Furthermore - the car seems black even with the color changed. The "metal" parts are rough and not metallic (roughness: 0.5, metalness: 0). If you change that, the car will change its color (visually speaking):
el.addEventListener('changecolor', e =>{
// set the new color
let colorp = e.detail.color;
let colorHex = Number(colorp.replace('#', '0x'));
let color3D = new THREE.Color(colorHex);
// apply for the "metal" materials
for (var i = 0; i < self.cars.length; i++) {
if (!self.cars[i].material) return
if (self.cars[i].name.includes("meta")) {
self.cars[i].material.metalness = 0.7
self.cars[i].material.roughness = 0.2
self.cars[i].material.color = color3D;
}
}
});
Check it out in this glitch.
来源:https://stackoverflow.com/questions/61358144/problems-with-changing-color-of-gltf-object