问题
I'd like to use the following C#6 code
var joe = new Self();
Console.WriteLine(joe);
... and get the following output:
joe
The following attempt
class Self {
public string Name { get; set; } = nameof(this);
public override string ToString() {
return Name;
}
}
fails as nameof
cannot be applied to this
. Is it there a workaround for this problem?
EDIT. The scenario I'm working with assures that no two references point to the same Self
object.
回答1:
No, nameof
is designed to refer to the compile-time name of the member you're referring to. If you want an object to have a Name
property as part of its state, that is independent of how you get to the Name
property - as Frédéric Hamidi says, there could be multiple variables (or none) referring to the same object. Basically you need to differentiate between an object and a variable which happens to refer to that object.
However, if you have a constructor to specify the name, you could then use a couple of tricks to make it easier to get the right name:
class Self
{
public string Name { get; }
public Self([CallerMemberName] string name = null)
{
this.Name = name;
}
}
Then:
class Foo
{
private Self me = new Self(); // Equivalent to new Self("me")
public void SomeMethod()
{
// Can't use the default here, as it would be "SomeMethod".
// But we can use nameof...
var joe = new Self(nameof(joe));
}
}
回答2:
You can simply use nameof
on the variable itself:
Console.WriteLine(nameof(joe));
Here's a working example using the current Roslyn version
回答3:
Maybe you can use the following method:
class Self
{
public override string ToString()
{
return this.GetType().Name;
}
}
回答4:
The idea for nameof
is to make things type safe for specifying program elements during runtime but with compile time type safety checking.
One should atomize what one wants to display. For example in my error messages I include the pertinent information of the class name and the method as such and its checked, so if I change any of the names they are caught as a compile time error:
class Operation
{
public void Execute()
{
try { ... }
catch (Exception ex)
{
Console.Writeline($"{nameof(Operation)}.{nameof(Execute)} has encountered exception:{Environment.NewLine}{Environment.NewLine}{ex.Message}" );
}
}
}
Output
Operation.Excecute has exception:
...
With that said you should override ToString()
and report the class name as such
public override string ToString() { return nameof(Self); }
回答5:
I usually create an internal constant for it when dealing with long class names:
private const string SomeConst = nameof(Self);
Then you can use that in your code:
Console.WriteLine(SomeConst);
来源:https://stackoverflow.com/questions/27837867/how-to-handle-nameofthis-to-report-class-name