问题
I am trying to play a sound in an app. However, using SoundPool I am unable to do so. The code is really simple and I don't see where it can fail.
A similar code but using MediaPlayer does work, but I am interested in using SoundPool.
SoundPool code:
private void playSound2(){
SoundPool sp = new SoundPool.Builder().build();
int soundID = sp.load(MainActivity.this, R.raw.sound, 1);
sp.play(soundID, 1, 1, 1, 0, 1);
}
Context:
public void goButtonClick(View view){
Button goButton = findViewById(id.button2);
if (onGoing){
goButton.setText("GO!");
} else {
goButton.setText("STOP");
//playSound(); // MediaPlayer
playSound2(); // SoundPool
}
onGoing = !onGoing;
}
MediaPlayer version (works):
private void playSound(){
MediaPlayer mediaPlayer;
mediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.sound);
mediaPlayer.start();
}
回答1:
Solved!
I was missing to wait for the loading of the sound file into soundPool. The correct code is:
private void playSound2() {
SoundPool sp = new SoundPool.Builder().build();
int soundID = sp.load(MainActivity.this, raw.sound, 1);
sp.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool sp, int soundID, int i1) {
sp.play(soundID, 1, 1, 1, 0, 1);
}
});
}
来源:https://stackoverflow.com/questions/55200787/soundpool-not-playing-sound-while-mediaplayer-does