问题
Im trying to create a vignette effect for my app. I've been searching a lot for help achieving this but was unable to find anything.
I recently found this tutorial.
And i tried to implement it in my app with this code:
public int[] drawBitmap(Bitmap originalBitmap){
Bitmap mask;
Paint paint = new Paint();
mask = convertToAlphaMask(BitmapFactory.decodeResource(context.getResources(), R.drawable.spot_mask));
Shader shader = createShader(mask);
paint.setShader(shader);
Bitmap tempBit = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(tempBit);
canvas.drawBitmap(originalBitmap, 0, 0,paint);
tempBit.getPixels(pixels, 0, tempBit.getWidth(), 0, 0, tempBit.getWidth(), tempBit.getHeight());
return pixels;
}
private static Bitmap convertToAlphaMask(Bitmap input) {
Bitmap a = Bitmap.createBitmap(input.getWidth(), input.getHeight(), Bitmap.Config.ALPHA_8);
Canvas c = new Canvas(a);
c.drawBitmap(input, 0.0f, 0.0f, null);
return a;
}
private static Shader createShader(Bitmap b) {
return new BitmapShader(b, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
}
But the effect of this looks like this:(the only change is at the top of the image) http://postimg.org/image/rrivq28v1/
What have I done wrong?
Also, are there any other alternatives for applying a vignette effect on a bitmap?
Thanks!
回答1:
After long time i found it
public Bitmap vignett(Bitmap bm, int p){
Bitmap image = Bitmap.createBitmap(bm.getWidth(),bm.getHeight(), Bitmap.Config.ARGB_8888);
int rad;
Canvas canvas = new Canvas(image);
canvas.drawBitmap(bm, 0, 0, new Paint());
if(bm.getWidth()<bm.getHeight()){
int o = (bm.getHeight()*2)/100;
rad = bm.getHeight() - o*p/3;
}else{
int o = (bm.getWidth()*2)/100;
rad = bm.getWidth() - o*p/3;
}
Rect rect = new Rect(0, 0, bm.getWidth(), bm.getHeight());
RectF rectf = new RectF(rect);
int[] colors = new int[] { 0, 0, Color.BLACK };
float[] pos = new float[] { 0.0f, 0.1f, 1.0f };
Shader linGradLR = new RadialGradient(rect.centerX(), rect.centerY(),rad, colors, pos, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setShader(linGradLR);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setAlpha(255);
canvas.drawRect(rectf, paint);
return image;
}
here int p
is standard value of seekbar from 1 to 100;
for intensity of effect u can set paint.setAlpha
0 to 255!!!
回答2:
My first answer got deleted because i pointed to my solution via link. So I'll answer your question right here. The trick is to use 4 linear gradients. Applying them will give you a result that comes pretty close to a true Vignette effect. And it's freaking fast too ;) So here's part of my solution. First you must create a canvas:
Canvas canvas = new Canvas(bitmapOut);
canvas.drawBitmap(mVignette.getBitmapIn(), 0, 0, null);
Then you define how far the effect should reach into your image:
int tenthLeftRight = (int)(width/5);
int tenthTopBottom = (int)(height/5);
Now you create your four shaders:
// Gradient left - right
Shader linGradLR = new LinearGradient(0, height/2, tenthLeftRight/2, height/2, Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
// Gradient top - bottom
Shader linGradTB = new LinearGradient(width/2, 0, width/2, tenthTopBottom, Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
// Gradient right - left
Shader linGradRL = new LinearGradient(width, height/2, (width-tenthLeftRight), height/2, Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
// Gradient bottom - top
Shader linGradBT = new LinearGradient(width/2, height, width/2, (height - tenthTopBottom), Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP);
Now all that's left to do is to draw on the canvas:
Paint paint = new Paint();
paint.setShader(linGradLR);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setAlpha(125);
// Rect for Grad left - right
Rect rect = new Rect(0, 0, tenthLeftRight, height);
RectF rectf = new RectF(rect);
canvas.drawRect(rectf, paint);
// Rect for Grad top - bottom
paint.setShader(linGradTB);
rect = new Rect(0, 0, width, tenthTopBottom);
rectf = new RectF(rect);
canvas.drawRect(rectf, paint);
// Rect for Grad right - left
paint.setShader(linGradRL);
rect = new Rect(width, 0, width - tenthLeftRight, height);
rectf = new RectF(rect);
canvas.drawRect(rectf, paint);
// Rect for Grad bottom - top
paint.setShader(linGradBT);
rect = new Rect(0, height - tenthTopBottom, width, height);
rectf = new RectF(rect);
canvas.drawRect(rectf, paint);
来源:https://stackoverflow.com/questions/18075141/get-a-vignette-effect-by-shaders