问题
I have a C++ application (for OS X) that calls lua as a scripting language. I'm running a large number of these applications (100s) and they can run for a very long time (days or weeks).
Sometimes one crashes. And when it crashes it leaves me a lovely core file.
I can open this core file in gdb and find where the application crashes. I can walk the call stack and find an instance of a lua_State variable. My problem is that I'd like to see what the lua call stack looks like at this time...
Keep in mind that since this is a core I don't have access to calling C functions, which rules out several of the usual ways of debugging lua scripts.
Id like to avoid adding manual traces through debug hooks as I'm worried about the additional performance penalties, and added complexity.
How can I traverse the lua internal structures to get at call stack information?
回答1:
I've created a GDB script to do the stuff in the web page linked to by macs. Its not beautiful, and should probably be properly wrapped into a function etc, but here it is for the curious.
NOTE: It seems that the web page is wrong about the filename for lua functions. In the case where the string comes from luaL_dofile()
the filename starts with a @
symbol. If they're called from lua_dostring()
. In that case the $filename
variable is set to the whole of the string passed to lua_dostring()
- and the user is probably only interested in one or two lines of context from that file. I wasn't sure how to fix that up.
set $p = L->base_ci
while ($p <= L->ci )
if ( $p->func->value.gc->cl.c.isC == 1 )
printf "0x%x C FUNCTION", $p
output $p->func->value.gc->cl.c.f
printf "\n"
else
if ($p->func.tt==6)
set $proto = $p->func->value.gc->cl.l.p
set $filename = (char*)(&($proto->source->tsv) + 1)
set $lineno = $proto->lineinfo[ $p->savedpc - $proto->code -1 ]
printf "0x%x LUA FUNCTION : %d %s\n", $p, $lineno, $filename
else
printf "0x%x LUA BASE\n", $p
end
end
set $p = $p+1
end
This outputs something like:
0x1002b0 LUA BASE
0x1002c8 LUA FUNCTION : 4 @a.lua
0x1002e0 LUA FUNCTION : 3 @b.lua
0x100310 C FUNCTION(lua_CFunction) 0x1fda <crash_function(lua_State*)>
When I debug the crash from this code:
// This is a file designed to crash horribly when run.
// It should generate a core, and it should crash inside some lua functions
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include <iostream>
#include <signal.h>
int crash_function(lua_State * L)
{
raise( SIGABRT ); //This should dump core!
return 0;
}
int main()
{
lua_State * L = luaL_newstate();
lua_pushcfunction(L, crash_function);
lua_setfield(L, LUA_GLOBALSINDEX, "C");
luaopen_base(L);
if( 1 == luaL_dofile(L, "a.lua" ))
{
std::cout<<"ERROR: "<<lua_tostring(L,-1)<<std::endl;
return 1;
}
if( 1 == luaL_dofile(L, "b.lua" ))
{
std::cout<<"ERROR: "<<lua_tostring(L,-1)<<std::endl;
return 1;
}
lua_getfield(L, LUA_GLOBALSINDEX, "A");
lua_pcall(L, 0, 0, NULL);
}
With a.lua
-- a.lua
-- just calls B, which calls C which should crash
function A()
B()
end
and b.lua
-- b.lua
function B()
C()
end
回答2:
This is a small variation to Michael Anderson's GDB script: I had to use this because I was getting Cannot access memory at address 0x656d
errors with his script, due to L->base_ci
being invalid in my core dump. This starts from the top frame (L->ci
) and goes down, in the opposite direction, avoiding the invalid L->base_ci
pointer.
set $p = L->ci
while ($p > L->base_ci )
if ( $p->func->value.gc->cl.c.isC == 1 )
printf "0x%x C FUNCTION ", $p
output $p->func->value.gc->cl.c.f
printf "\n"
else
if ($p->func.tt==6)
set $proto = $p->func->value.gc->cl.l.p
set $filename = (char*)(&($proto->source->tsv) + 1)
set $lineno = $proto->lineinfo[ $p->savedpc - $proto->code -1 ]
printf "0x%x LUA FUNCTION : %d %s\n", $p, $lineno, $filename
else
printf "0x%x LUA BASE\n", $p
end
end
set $p = $p - 1
end
回答3:
Based on the comments above, I'd recommend the following article: Lua callstack with C++ debugger. It's giving a good overview about debugging the Lua / C++ combination, especially the section "Inspect Lua data structures" is helpful, when it comes to debugging of core dumps.
回答4:
You could check out my Lua GDB helpers. It is a collection of macros that let you inspect the stack and values, and even print backtrace. Essentially what the article referenced by macs contains, in a simple-to-use package.
It provides these macros:
luastack [L]
- lists the values on the current Lua C stack.luaprint < value > [verbose]
- Pretty-prints a TValue passed as argument. Expects a pointer to a TValue. When verbose is 1, expands tables, metatables and userdata environments.luaprinttable < table >
- Pretty-prints a Lua Table. Expects a pointer to Table.luavalue < index > [L]
- Dumps a single value at an index.luatraceback [L]
- Callsdebug.traceback()
. Not sure if it will work on core file though...
来源:https://stackoverflow.com/questions/8528503/how-can-i-get-the-lua-stack-trace-from-a-core-file-using-gdb