问题
This question shows how to find all children of a SKNode that belong to a certain class, but what if we want all descendants (e.g., grandchildren) that belong to a certain class?
Is there a native way to do this in SpriteKit, or is the only option to create a recursive form of the solution from the aforementioned question?
The SKNode documentation highlights a search function that lets you find descendants with a certain name, but is there a way to filter descendants by class and not be name? We don't want to assign names to nodes if avoidable.
We're using Swift 3.
回答1:
Just add this extension to your project
import SpriteKit
extension SKNode {
func allDescendants<Element: SKNode>(byType type: Element.Type) -> [Element] {
let currentLevel:[Element] = children.flatMap { $0 as? Element }
let moreLevels:[Element] = children.reduce([Element]()) { $0 + $1.allDescendants(byType: type) }
return currentLevel + moreLevels
}
}
Now you can fetch all the descendants of an SKNode
having a specific type (e.g. SKSpriteNode
) writing
let descendants = node.allDescendants(byType: SKSpriteNode.self)
Example
class Enemy: SKSpriteNode { }
let root = SKNode()
let a = Enemy()
let b = SKNode()
let c = SKNode()
let d = Enemy()
root.addChild(a)
root.addChild(b)
a.addChild(c)
a.addChild(d)
let enemies: [Enemy] = root.allDescendants(byType: Enemy.self)
print(enemies.count) // 2
回答2:
What we did was pass a block to the SKNode function that finds nodes by name, and used *
as the search term to avoid assigning a name to desired nodes.
var descendants = [CustomClass]()
nodeToSearch.enumerateChildNodes(withName: ".//*") { node, stop in
if node is CustomClass {
descendants.append(node as! CustomClass)
}
}
来源:https://stackoverflow.com/questions/44274220/spritekit-find-all-descendants-of-sknode-of-certain-class