问题
I want to read digit by digit the decimals of the sqrt of 5 in C. The square root of 5 is 2,23606797749979..., so this'd be the expected output:
2
3
6
0
6
7
9
7
7
...
I've found the following code:
#include<stdio.h>
void main()
{
int number;
float temp, sqrt;
printf("Provide the number: \n");
scanf("%d", &number);
// store the half of the given number e.g from 256 => 128
sqrt = number / 2;
temp = 0;
// Iterate until sqrt is different of temp, that is updated on the loop
while(sqrt != temp){
// initially 0, is updated with the initial value of 128
// (on second iteration = 65)
// and so on
temp = sqrt;
// Then, replace values (256 / 128 + 128 ) / 2 = 65
// (on second iteration 34.46923076923077)
// and so on
sqrt = ( number/temp + temp) / 2;
}
printf("The square root of '%d' is '%f'", number, sqrt);
}
But this approach stores the result in a float variable, and I don't want to depend on the limits of the float types, as I would like to extract like 10,000 digits, for instance. I also tried to use the native sqrt() function and casting it to string number using this method, but I faced the same issue.
回答1:
As already noted, you need to change the algorithm into a digit-by-digit one (there are some examples in the Wikipedia page about the methods of computing of the square roots) and use an arbitrary precision arithmetic library to perform the calculations (for instance, GMP).
In the following snippet I implemented the before mentioned algorithm, using GMP (but not the square root function that the library provides). Instead of calculating one decimal digit at a time, this implementation uses a larger base, the greatest multiple of 10 that fits inside an unsigned long
, so that it can produce 9 or 18 decimal digits at every iteration.
It also uses an adapted Newton method to find the actual "digit".
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <gmp.h>
unsigned long max_ul(unsigned long a, unsigned long b)
{
return a < b ? b : a;
}
int main(int argc, char *argv[])
{
// The GMP functions accept 'unsigned long int' values as parameters.
// The algorithm implemented here can work with bases other than 10,
// so that it can evaluate more than one decimal digit at a time.
const unsigned long base = sizeof(unsigned long) > 4
? 1000000000000000000
: 1000000000;
const unsigned long decimals_per_digit = sizeof(unsigned long) > 4 ? 18 : 9;
// Extract the number to be square rooted and the desired number of decimal
// digits from the command line arguments. Fallback to 0 in case of errors.
const unsigned long number = argc > 1 ? atoi(argv[1]) : 0;
const unsigned long n_digits = argc > 2 ? atoi(argv[2]) : 0;
// All the variables used by GMP need to be properly initialized before use.
// 'c' is basically the remainder, initially set to the original number
mpz_t c;
mpz_init_set_ui(c, number);
// At every iteration, the algorithm "move to the left" by two "digits"
// the reminder, so it multplies it by base^2.
mpz_t base_squared;
mpz_init_set_ui(base_squared, base);
mpz_mul(base_squared, base_squared, base_squared);
// 'p' stores the digits of the root found so far. The others are helper variables
mpz_t p;
mpz_init_set_ui(p, 0UL);
mpz_t y;
mpz_init(y);
mpz_t yy;
mpz_init(yy);
mpz_t dy;
mpz_init(dy);
mpz_t dx;
mpz_init(dx);
mpz_t pp;
mpz_init(pp);
// Timing, for testing porpuses
clock_t start = clock(), diff;
unsigned long x_max = number;
// Each "digit" correspond to some decimal digits
for (unsigned long i = 0,
last = (n_digits + decimals_per_digit) / decimals_per_digit + 1UL;
i < last; ++i)
{
// Find the greatest x such that: x * (2 * base * p + x) <= c
// where x is in [0, base), using a specialized Newton method
// pp = 2 * base * p
mpz_mul_ui(pp, p, 2UL * base);
unsigned long x = x_max;
for (;;)
{
// y = x * (pp + x)
mpz_add_ui(yy, pp, x);
mpz_mul_ui(y, yy, x);
// dy = y - c
mpz_sub(dy, y, c);
// If y <= c we have found the correct x
if ( mpz_sgn(dy) <= 0 )
break;
// Newton's step: dx = dy/y' where y' = 2 * x + pp
mpz_add_ui(yy, yy, x);
mpz_tdiv_q(dx, dy, yy);
// Update x even if dx == 0 (last iteration)
x -= max_ul(mpz_get_si(dx), 1);
}
x_max = base - 1;
// The actual format of the printed "digits" is up to you
if (i % 4 == 0)
{
if (i == 0)
printf("%lu.", x);
putchar('\n');
}
else
printf("%018lu", x);
// p = base * p + x
mpz_mul_ui(p, p, base);
mpz_add_ui(p, p, x);
// c = (c - y) * base^2
mpz_sub(c, c, y);
mpz_mul(c, c, base_squared);
}
diff = clock() - start;
long int msec = diff * 1000L / CLOCKS_PER_SEC;
printf("\n\nTime taken: %ld.%03ld s\n", msec / 1000, msec % 1000);
// Final cleanup
mpz_clear(c);
mpz_clear(base_squared);
mpz_clear(p);
mpz_clear(pp);
mpz_clear(dx);
mpz_clear(y);
mpz_clear(dy);
mpz_clear(yy);
}
You can see the outputted digits here.
回答2:
What you've asked about is a very hard problem, and whether it's even possible to do "one by one" (i.e. without working space requirement that scales with how far out you want to go) depends on both the particular irrational number and the base you want it represented in. For example, in 1995 when a formula for pi was discovered that allows computing the nth binary digit in O(1) space, this was a really big deal. It was not something people expected to be possible.
If you're willing to accept O(n) space, then some cases like the one you mentioned are fairly easy. For example, if you have the first n digits of the square root of a number as a decimal string, you can simply try appending each digit 0 to 9, then squaring the string with long multiplication (same as you learned in grade school), and choosing the last one that doesn't overshoot. Of course this is very slow, but it's simple. The easy way to make it a lot faster (but still asymptotically just as bad) is using an arbitrary-precision math library in place of strings. Doing significantly better requires more advanced approaches and in general may not be possible.
回答3:
Your title says:
How to compute the digits of an irrational number one by one?
Irrational numbers are not limited to most square roots. They also include numbers of the form log(x)
, exp(z)
, sin(y)
, etc. (transcendental numbers). However, there are some important factors that determine whether or how fast you can compute a given irrational number's digits one by one (that is, from left to right).
- Not all irrational numbers are computable; that is, no one has found a way to approximate them to any desired length (whether by a closed form expression, a series, or otherwise).
- There are many ways numbers can be expressed, such as by their binary or decimal expansions, as continued fractions, as series, etc. And there are different algorithms to compute a given number's digits depending on the representation.
- Some formulas compute a given number's digits in a particular base (such as base 2), not in an arbitrary base.
For example, besides the first formula to extract the digits of π without computing the previous digits, there are other formulas of this type (known as BBP-type formulas) that extract the digits of certain irrational numbers. However, these formulas only work for a particular base, not all BBP-type formulas have a formal proof, and most importantly, not all irrational numbers have a BBP-type formula (essentially, only certain log and arctan constants do, not numbers of the form exp(x)
or sqrt(x)
).
On the other hand, if you can express an irrational number as a continued fraction (which all real numbers have), you can extract its digits from left to right, and in any base desired, using a specific algorithm. What is more, this algorithm works for any real number constant, including square roots, exponentials (e
and exp(x)
), logarithms, etc., as long as you know how to express it as a continued fraction. For an implementation see "Digits of pi and Python generators". See also Code to Generate e one Digit at a Time.
来源:https://stackoverflow.com/questions/60318091/how-to-compute-the-digits-of-an-irrational-number-one-by-one