使用pygame制作打地鼠游戏

人走茶凉 提交于 2020-04-07 02:43:52

使用pygame制作打地鼠游戏

1、运行结果预览

开始界面

第一关

第二关

第三关

第四关

第五关

游戏结束

2、游戏功能介绍

2.1开发环境:

python版本:python3.7

2.2相关模块:

pygame模块,以及一些Python自带的模块。

2.3游戏介绍:

游戏采用120秒计时进行,

前40秒为第一关,老鼠的出现速度为很慢;

40-60秒为第二关,老鼠的出现速度为慢;

60-80秒为第三关,老鼠的出现速度为中等;

80-100秒为第四关,老鼠的出现速度为快;

100秒后为第五关,老鼠的出现速度为很快;

倒计时结束时候游戏结束,比较分数。

3、开发思路

3.1定义的py文件

3.1.1 mouse.py(主函数入口)

通过mouse.py文件进行整个打地鼠功能的链接。

3.1.2cfg.py文件(字体等基础配置)

cfg文件中定义了基础的配置,字体,颜色,大小等等

3.1.3mole.py文件(地鼠)

mole定义了地鼠,包括地鼠的图片加载,地鼠的显示,重置等

3.1.4hammer.py文件(锤子)

hammer定义了锤子,包括锤子的图片加载,锤子的显示,击中时的效果,重置等

3.1.5endinterface.py文件(结束界面)

endinterface定义了结束时候的页面,包括分数显示和最高分显示

3.1.6startinterface.py文件(开始界面)

startinterface定义了开始的页面。

3.2定义的函数

3.2.1游戏初始化

def initGame():
	pygame.init()
	pygame.mixer.init()
	screen = pygame.display.set_mode(cfg.SCREENSIZE)
	pygame.display.set_caption('袁鑫张晨恩的打地鼠游戏')
	return screen

3.2.2游戏的主要入口

def main():

3.2.3 游戏中老鼠类

class Mole(pygame.sprite.Sprite):

3.2.4 游戏中锤子类

class Hammer(pygame.sprite.Sprite):

3.2.5 游戏中开始界面

def startInterface(screen, begin_image_paths):

3.2.6 游戏中结束界面

def endInterface(screen, end_image_path, again_image_paths, score_info, font_path, font_colors, screensize):

4、相关代码

4.1mouse.py(主函数入口)

def main():
	# 初始化
	screen = initGame()

4.1.1 加载背景音乐和其他音效

	pygame.mixer.music.load(cfg.BGM_PATH)
	pygame.mixer.music.play(-1)
	audios = {
				'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),
				'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)
			}

4.1.2加载字体

	font = pygame.font.Font(cfg.FONT_PATH, 40)

4.1.3 加载背景图片

	bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)

4.1.4 开始界面

	startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)

4.1.5 地鼠改变位置的计时

	hole_pos = random.choice(cfg.HOLE_POSITIONS)
	change_hole_event = pygame.USEREVENT
	pygame.time.set_timer(change_hole_event, 800)

4.1.6 地鼠

	mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)

4.1.7 锤子

	hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))

4.1.8 时钟

	clock = pygame.time.Clock()

4.1.9 分数

	your_score = 0

4.1.10 关卡

	number = 1
	flag = False

4.1.11 游戏主循环

	while True:
		# --游戏时间为120s
		time_remain = round((121000 - pygame.time.get_ticks()) / 1000.)

4.1.12 游戏时间减少, 地鼠变位置速度变快

		# 第一关
		if time_remain == 100 and not flag:
			hole_pos = random.choice(cfg.HOLE_POSITIONS)
			mole.reset()
			mole.setPosition(hole_pos)
			pygame.time.set_timer(change_hole_event, 650)
			flag = True

		# 第二关
		elif time_remain == 80 and not flag:
			hole_pos = random.choice(cfg.HOLE_POSITIONS)
			mole.reset()
			mole.setPosition(hole_pos)
			pygame.time.set_timer(change_hole_event, 600)
			flag = True
		# 第三关
		elif time_remain == 60 and not flag:
			hole_pos = random.choice(cfg.HOLE_POSITIONS)
			mole.reset()
			mole.setPosition(hole_pos)
			pygame.time.set_timer(change_hole_event, 550)
			flag = True

		# 第四关
		elif time_remain == 40 and not flag:
			hole_pos = random.choice(cfg.HOLE_POSITIONS)
			mole.reset()
			mole.setPosition(hole_pos)
			pygame.time.set_timer(change_hole_event, 500)
			flag = True

		# 第五关
		elif time_remain == 20 and flag:
			hole_pos = random.choice(cfg.HOLE_POSITIONS)
			mole.reset()
			mole.setPosition(hole_pos)
			pygame.time.set_timer(change_hole_event, 450)
			flag = False
		# 关卡显示
		if time_remain == 100:
			number = 1
		elif time_remain == 80:
			number = 2
		elif time_remain == 60:
			number = 3
		elif time_remain == 40:
			number = 4
		elif time_remain == 20:
			number = 5

4.1.13倒计时音效

		if time_remain == 10:
			audios['count_down'].play()

4.1.14游戏结束

		if time_remain < 0:
			break
		count_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)

4.1.15按键检测

		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			elif event.type == pygame.MOUSEMOTION:
				hammer.setPosition(pygame.mouse.get_pos())
			elif event.type == pygame.MOUSEBUTTONDOWN:
				if event.button == 1:
					hammer.setHammering()
			elif event.type == change_hole_event:
				hole_pos = random.choice(cfg.HOLE_POSITIONS)
				mole.reset()
				mole.setPosition(hole_pos)

4.1.16-碰撞检测

		if hammer.is_hammering and not mole.is_hammer:
			is_hammer = pygame.sprite.collide_mask(hammer, mole)
			if is_hammer:
				audios['hammering'].play()
				mole.setBeHammered()
				your_score += 10

4.1.17分数

		your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)
		your_number_text2 = font.render('第 '+str(number)+'关', True, cfg.WHITE)

4.1.18绑定必要的游戏元素到屏幕(注意顺序)

		screen.blit(bg_img, (0, 0))
		screen.blit(count_down_text, (800, 8))
		screen.blit(your_score_text, (750, 430))
		screen.blit(your_number_text2, (600, 430))
		mole.draw(screen)
		hammer.draw(screen)

4.1.19读取最佳分数

	try:
		best_score = int(open(cfg.RECORD_PATH).read())
	except:
		best_score = 0

4.1.20若当前分数大于最佳分数则更新最佳分数

	if your_score > best_score:
		f = open(cfg.RECORD_PATH, 'w')
		f.write(str(your_score))
		f.close()

4.1.21 结束界面

	score_info = {'your_score': your_score, 'best_score': best_score}
	is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)
	return is_restart

4.2cfg.py文件(字体等基础配置)

import os
CURPATH = os.getcwd()
SCREENSIZE = (993, 477)
HAMMER_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/hammer0.png'), os.path.join(CURPATH, 'resources/images/hammer1.png')]
GAME_BEGIN_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/begin.png'), os.path.join(CURPATH, 'resources/images/begin1.png')]
GAME_AGAIN_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/again1.png'), os.path.join(CURPATH, 'resources/images/again2.png')]
GAME_BG_IMAGEPATH = os.path.join(CURPATH, 'resources/images/background.png')
GAME_END_IMAGEPATH = os.path.join(CURPATH, 'resources/images/end.png')
MOLE_IMAGEPATHS = [os.path.join(CURPATH, 'resources/images/mole_1.png'), os.path.join(CURPATH, 'resources/images/mole_laugh1.png'),
                   os.path.join(CURPATH, 'resources/images/mole_laugh2.png'), os.path.join(CURPATH, 'resources/images/mole_laugh3.png')]
HOLE_POSITIONS = [(90, -20), (405, -20), (720, -20), (90, 140), (405, 140), (720, 140), (90, 290), (405, 290), (720, 290)]
BGM_PATH = 'resources/audios/bgm.mp3'
COUNT_DOWN_SOUND_PATH = 'resources/audios/count_down.wav'
HAMMERING_SOUND_PATH = 'resources/audios/hammering.wav'
FONT_PATH = 'resources/font/字体管家胖丫儿体.ttf'
BROWN = (150, 75, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
RECORD_PATH = 'score.rec'

4.3mole.py文件(地鼠)

import pygame
class Mole(pygame.sprite.Sprite):
    def __init__(self, image_paths, position, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.images = [pygame.transform.scale(pygame.image.load(image_paths[0]), (101, 103)), 
                       pygame.transform.scale(pygame.image.load(image_paths[-1]), (101, 103))]
        self.image = self.images[0]
        self.rect = self.image.get_rect()
        self.mask = pygame.mask.from_surface(self.image)
        self.setPosition(position)
        self.is_hammer = False

4.3.1设置位置

    def setPosition(self, pos):
        self.rect.left, self.rect.top = pos

4.3.2设置被击中

    def setBeHammered(self):
        self.is_hammer = True

4.3.3显示在屏幕上

    def draw(self, screen):
        if self.is_hammer: self.image = self.images[1]
        screen.blit(self.image, self.rect)

4.3.4重置

    def reset(self):
        self.image = self.images[0]
        self.is_hammer = False

4.4hammer.py文件(锤子)

import pygame
class Hammer(pygame.sprite.Sprite):
    def __init__(self, image_paths, position, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.images = [pygame.image.load(image_paths[0]), pygame.image.load(image_paths[1])]
        self.image = self.images[0]
        self.rect = self.image.get_rect()
        self.mask = pygame.mask.from_surface(self.images[1])
        self.rect.left, self.rect.top = position

4.4.1用于显示锤击时的特效

        self.hammer_count = 0
        self.hammer_last_time = 4
        self.is_hammering = False

4.4.2设置位置

    def setPosition(self, pos):
        self.rect.centerx, self.rect.centery = pos

4.4.3设置hammering

    def setHammering(self):
        self.is_hammering = True

4.4.4显示在屏幕上

    def draw(self, screen):
        if self.is_hammering:
            self.image = self.images[1]
            self.hammer_count += 1
            if self.hammer_count > self.hammer_last_time:
                self.is_hammering = False
                self.hammer_count = 0
        else:
            self.image = self.images[0]
        screen.blit(self.image, self.rect)

4.5endinterface.py文件(结束界面)

import sys
import pygame
def endInterface(screen, end_image_path, again_image_paths, score_info, font_path, font_colors, screensize):
    end_image = pygame.image.load(end_image_path)
    again_images = [pygame.image.load(again_image_paths[0]), pygame.image.load(again_image_paths[1])]
    again_image = again_images[0]
    font = pygame.font.Font(font_path, 50)
    your_score_text = font.render('Your Score: %s' % score_info['your_score'], True, font_colors[0])
    your_score_rect = your_score_text.get_rect()
    your_score_rect.left, your_score_rect.top = (screensize[0] - your_score_rect.width) / 2, 215
    best_score_text = font.render('Best Score: %s' % score_info['best_score'], True, font_colors[1])
    best_score_rect = best_score_text.get_rect()
    best_score_rect.left, best_score_rect.top = (screensize[0] - best_score_rect.width) / 2, 275
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEMOTION:
                mouse_pos = pygame.mouse.get_pos()
                if mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)):
                    again_image = again_images[1]
                else:
                    again_image = again_images[0]
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1 and mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)):
                    return True
        screen.blit(end_image, (0, 0))
        screen.blit(again_image, (416, 370))
        screen.blit(your_score_text, your_score_rect)
        screen.blit(best_score_text, best_score_rect)
        pygame.display.update()
        

4.6startinterface.py文件(开始界面)

import sys
import pygame
def startInterface(screen, begin_image_paths):
    begin_images = [pygame.image.load(begin_image_paths[0]), pygame.image.load(begin_image_paths[1])]
    begin_image = begin_images[0]
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEMOTION:
                mouse_pos = pygame.mouse.get_pos()
                if mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)):
                    begin_image = begin_images[1]
                else:
                    begin_image = begin_images[0]
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1 and mouse_pos[0] in list(range(419, 574)) and mouse_pos[1] in list(range(374, 416)):
                    return True
        screen.blit(begin_image, (0, 0))
        pygame.display.update()
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