How to handle errors and terminate Goroutine using WaitGroup

隐身守侯 提交于 2020-01-25 08:49:06

问题


I have been playing around with Goroutines, Channels and WaitGroup today and I am finally starting to understand the concept, after just been reading about it for a while.

My problem is that I am unsure how I handle errors when working like this, mainly because of the WaitGroup I use. When using the WaitGroup, I start by adding the amount of goroutines that will be executed, but what if an error happens during one of these?

package main

import (
    "errors"
    "sync"
)

var waitGroup sync.WaitGroup

func main() {
    c := make(chan int, 10)

    waitGroup.Add(10)

    go doSomething(c)

    waitGroup.Wait()
}

func doSomething(c chan int) {
    for i := 0; i < 10; i++ {
        n, err := someFunctionThatCanError()

        if err != nil {
            // How do I end the routines and WaitGroups here?
        }

        c <- n
        waitGroup.Done()
    }

    close(c)    
}

func someFunctionThatCanError() (int, error) {
    return 1, errors.New("an error")
}

Playground: https://play.golang.org/p/ZLsBSqdMD49

I have tried my best to provide an example that shows what I am talking about. A loop will run 10 times in doSomething() and it will call waitGroup.Done() on every iteration, but what if an error happens during all this, like shown with someFunctionThatCanError()?

When I try to solve it now, by returning and/or cancelling the channel, I end up with deadlocks, so I am a little unsure where to go from here. I am also unsure of how to handel the WaitGroup that I assume is waiting for more things to happen.

Any help is really appreciated.


回答1:


Use golang.org/x/sync/errgroup to wait on and handle errors from goroutines.

package main

import (
    "errors"
    "log"
    "sync"

    "golang.org/x/sync/errgroup"
)

var waitGroup sync.WaitGroup

func main() {
    c := make(chan int, 10)

    var g errgroup.Group

    g.Go(func() error {
        return doSomething(c)
    })

    // g.Wait waits for all goroutines to complete
    // and returns the first non-nil error returned
    // by one of the goroutines.
    if err := g.Wait(); err != nil {
        log.Fatal(err)
    }
}

func doSomething(c chan int) error {
    defer close(c)
    for i := 0; i < 10; i++ {
        n, err := someFunctionThatCanError()
        if err != nil {
            return err
        }
        c <- n
    }
    return nil
}

func someFunctionThatCanError() (int, error) {
    return 1, errors.New("an error")
}

Run it on the playground.




回答2:


I have modified your example i don't know if it is a clean solution but it avoids deadlocks and such.

func doSomething(c chan int) {
    defer close(c) // ensure channel is closed
    for i := 0; i < 10; i++ {
        n, err := someFunctionThatCanError(i)

        if err != nil {
            // calculate remaining waits and quickly release them
            for j := i; j < 10; j++ {
                waitGroup.Done()

            }
            return
        }

        c <- n
        waitGroup.Done()
    }

}

func someFunctionThatCanError(i int) (int, error) {
    fmt.Println("running", i)
    if i > 3 {
        return 1, errors.New("an error")
    }
    return 1, nil
}

Here is the playground



来源:https://stackoverflow.com/questions/59095501/how-to-handle-errors-and-terminate-goroutine-using-waitgroup

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