问题
I am working on an App that is made with Unity and I have to build it in Xcode to get it in the App store.
Now I'm running into a problem here. I am getting this error:
library not found for -lGoogleUtilities
However, when I build the app in debug mode and test it on my iPad, there aren't any troubles. But when I try to build it for TestFlight (Toolbar -> Product -> Archive) that error occurs.
I've followed this tutorial to get it working in debug mode (because I had that error there too before) https://youtu.be/YHHj1bZUbsc (from 6:20).
I am using the 'Google Admob', 'CloudOnce' and 'Play Services Resolver' plugins for Unity. In the debug version the error (before I fixed it in the debug version), was caused by 'Google Admob'. I feel like I am missing a framework or something in the release build.
回答1:
Alright, so after another few hours of trying and searching I found out that I was actually opening the wrong file, you would think .xcodeproj
would be the correct extension, but actually you have to open the .xcodeworkspace
file. It compiled for me.
来源:https://stackoverflow.com/questions/58187800/xcode-and-unity-missing-library-lgoogleutilities