问题
Is this possible? Every answer I have looked at isn't what I want. What I do though is something like in omega-rpg
(which is an awesome little text-based debian rpg), but in Python instead of C. I have poked around and found some things, but nothing that's relevant to what I'm doing. Is it just easier to use raw_input()
/ input
, or would it be more efficient to use some kind of API for doing so?
TO CLEAR UP:
I need a system of realtime keyboard input in Python, but I don't know whether it's easier to use an API or just raw_input() / input()
. If it IS better to use an API, which is the best one for a beginner-level programmer to use?
EXTRA:
Any solution will be used in a TEXT-BASED GAME! Keep that in mind when answering, please.
回答1:
I think using raw_input() in a while loop is an acceptable solution.
You could also look into something like pygame which would handle the main game loop for you and also offers input handling.
回答2:
If you are using Windows you can use the msvcrt module. Specifically, look at kbhit
to check whether a key is waiting to be read and getch
to read a key press. The user does not need to press enter
for the key presses to be made available to your program.
回答3:
You could look into PyHook. It provides callbacks for reading mouse and keyboard events.
来源:https://stackoverflow.com/questions/13694873/how-do-i-get-realtime-keyboard-input-in-python