问题
I'm trying to draw a BufferedImage
to my Canvas
with a varying color tint, but can't find any real working examples.
I don't want to generate a new tinted BufferedImage
, but repeatedly draw a BufferedImage
to my GUI in real time with varying color tints, depending on various conditions.
An image drawn with a tint color of 0xFF0000
will be drawn as a red-only image, while a tint color of 0xFFFFFF
won't affect the image.
How would I accomplish such a thing using the Graphics2D
instance of my control?
Thanks in advance.
回答1:
Maybe ColorTintFilter from Filthy Rich Clients book can help you. The relevant sample chapter from the book is available here.
Here is a code snippet that uses the filter:
BufferedImage image = ...;
BufferedImageOp imageFilter = new ColorTintFilter(Color.RED, 1.0f);
image = imageFilter.filter(image, null);
来源:https://stackoverflow.com/questions/9794189/how-to-draw-a-bufferedimage-with-a-color-tint