问题
I wanted to make a snake game in turtle but I can't seem to get the tail segments to follow the leader. As if to say I can't get the first body part to follow the head, and then the second body part to follow the first body, etc.
I tried using what maths I have but I can't seem to get it to calculate where the head just was or where the body in front of it just was.
here is my code:
#libraries
import turtle
import random
import math
#screen
the_screen = turtle.Screen()
the_screen.bgcolor("lightgreen")
the_screen.title("Catapillar")
#border
border_writer = turtle.Turtle()
border_writer.speed(0)
border_writer.color("green")
border_writer.penup()
border_writer.setposition(-275, -275)
border_writer.pendown()
border_writer.pensize(7)
for side in range(4):
border_writer.fd(550)
border_writer.lt(90)
border_writer.hideturtle()
#player
player = turtle.Turtle()
player.color("yellow")
player.shape("circle")
player.penup()
player.speed(0)
player.setposition(0,0)
player.setheading(0)
playerspeed = 2
#fruit
fruit = 1
fruit = turtle.Turtle()
fruit.color("red")
fruit.shape("circle")
fruit.penup()
fruit.speed(0)
fruit.shapesize(0.6, 0.6)
x = random.randint(-200, 200)
y = random.randint(100, 250)
fruit.setposition(x, y)
#moving and collision checker
def turnleft():
player.left(24.5)
def turnright():
player.right(24.5)
def increasespeed():
global playerspeed
playerspeed += 1
def isCollision(t1, t2):
distance = math.sqrt(math.pow(t1.xcor()-t2.xcor(), 2) + math.pow(t1.ycor()-t2.ycor(), 2))
if distance < 24:
return True
else:
return False
#making the tail(s) and hiding them
tail1 = turtle.Turtle()
tail1.hideturtle()
tail1.color("yellow")
tail1.shape("circle")
tail1.penup()
tail1.speed(0)
tail1.setposition(+700,700)
tail1.shapesize(0.6, 0.6)
tail1state = 'off'
#key presses
turtle.listen()
turtle.onkeypress(turnleft, "Left")
turtle.onkeypress(turnright, "Right")
turtle.onkeypress(increasespeed, "Up")
#main loop player always moves forward, out of bound set, reset fruit
#randomly when collided, create tail1...
while True:
player.forward(playerspeed)
#gameovers'
if (player.xcor() > 275) or (player.xcor() < -275):
playerspeed += 7
print("GAME OVER")
if (player.ycor() > 275) or (player.ycor() < -275):
playerspeed += 7
print("GAME OVER")
#collision check between fruit and head
if isCollision(player, fruit):
#resets the fruit, moves it randomly
fruit.hideturtle()
if tail1state == 'off':
uuu = player.xcor()
vvv = player.ycor()
tail1.setposition(uuu,vvv)
tail1.showturtle()
tail1state = 'on'
#reset the fruit
x = random.randint(-200, 200)
y = random.randint(-100, 250)
fruit.setposition(x, y)
fruit.showturtle()
#playerspeed +=1
If you have any idea on how you think I should approach it, please let me know what you think.
Thank you.
回答1:
Since this comes up over and over (but effort to effect it is rarely shown) here's my minimal, generic, slithering around a screen effect that you should be able to adapt for your own purposes:
from turtle import Turtle, Screen
SNAKE_LENGTH = 10
SNAKE_SIZE = 15
WIDTH, HEIGHT = 375, 375
CURSOR_SIZE = 20
def slither():
segment = snake[-1].clone() if len(snake) < SNAKE_LENGTH else snake.pop(0)
screen.tracer(False) # segment.hideturtle()
segment.setposition(snake[-1].position())
segment.setheading(snake[-1].heading())
segment.forward(SNAKE_SIZE)
while not -WIDTH/2 < segment.xcor() < WIDTH/2 or not -HEIGHT/2 < segment.ycor() < HEIGHT/2:
segment.undo()
segment.right(95)
segment.forward(SNAKE_SIZE)
screen.tracer(True) # segment.showturtle()
snake.append(segment)
screen.ontimer(slither, 100)
boundary = Turtle(shape='square', visible=False)
boundary.shapesize(HEIGHT / CURSOR_SIZE, WIDTH / CURSOR_SIZE)
boundary.fillcolor("white")
boundary.stamp()
head = Turtle("circle")
head.shapesize(SNAKE_SIZE / CURSOR_SIZE)
head.penup()
snake = [head]
screen = Screen()
slither()
screen.exitonclick()
来源:https://stackoverflow.com/questions/50295255/making-snake-in-python-cant-get-bodies-to-follow-head-etc