问题
I am using react-konva
for drawing purposes. I have configured the stage
and I am drawing certain shapes in that stage
container. The problem I am facing is that the origin coordinates(0,0) are at the top left of the stage container. I want the center of the stage to be the origin(0,0). Here is the present code:
<Stage
height={800}
width={1200}
style={{ backgroundColor: '#fff', border: 'solid'}}>
{
this.state.circlePoints.length !== 0 &&
<LineComponent
startX={1200/2}
startY={800/2}
endX={this.state.circlePoints[0].pointX*1.3}
endY={this.state.circlePoints[0].pointY*1.3}
startColor={firstCircle[0].outerColor}
endColor={pmData[0].outerColor}
/>
}
<CircleComponent
x={1200/2}
y={800/2}
outerRadius={firstCircle[0].weight*1200}
outerColor={firstCircle[0].outerColor}
innerRadius={firstCircle[0].weight*1200*0.3}
innerColor={firstCircle[0].innerColor}
shadowColor={firstCircle[0].innerColor}
getCirclePoints={this.getCirclePoints}
/>
{
this.state.circlePoints.length !== 0 &&
<CircleComponent
x={this.state.circlePoints[0].pointX*1.3}
y={this.state.circlePoints[0].pointY*1.3}
outerRadius={pmData[0].weight*1200}
outerColor={pmData[0].outerColor}
innerRadius={pmData[0].weight*1200*0.3}
innerColor={pmData[0].innerColor}
shadowColor={pmData[0].innerColor}
/>
}
</Stage>
回答1:
Use the layer offset command to re-position the layer on the stage. In the example below you can see that I add the x and y axis then offset the layer 200px in to the page. Finally I draw a circle on the layer at (0,0) to confirm that the layer co-ordinates remain based on this location so that you do not have to do any translation on your drawing co-ordinates.
var stage = new Konva.Stage({
container: 'container',
width: 600,
height: 400
});
var layer = new Konva.Layer();
stage.add(layer)
var axisX = new Konva.Line({
points: [-200, 0, 200, 0],
stroke: 'red',
strokeWidth: 2,
lineCap: 'round',
lineJoin: 'round'
});
var axisY = new Konva.Line({
points: [0, 200, 0, -200],
stroke: 'red',
strokeWidth: 2,
lineCap: 'round',
lineJoin: 'round'
});
layer.add(axisX)
layer.add(axisY)
// offset the layer on the stage
layer.offsetX(-200)
layer.offsetY(-200)
// draw a circle at 0,0
var circle = new Konva.Circle({
x: 0,
y: 0,
radius: 70,
stroke: 'black',
strokeWidth: 4
});
// add the shape to the layer
layer.add(circle);
layer.draw();
stage.draw();
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<div id="container"></div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<script type="text/javascript" src="test.js"></script>
</body>
</html>
回答2:
For those the above method doesn't work, do the following:
- Offset Y by the stage (canvas) height
- ScaleY by the negative value of your current scale. (If no scaling use -1)
eg. in react-konva
<Stage width={500} height={500} scaleY={-1} offsetY={500}>
来源:https://stackoverflow.com/questions/47305106/set-origin-coordinates-for-react-konva-stage