问题
I want to use the native filters for my app, the function works but I want to avoid methods that will be removed from the documentation. I search over the whole internet and no solution.
I search over the whole internet and i haven't found any solution at my problem.
public func applyFilterTo(image: UIImage, filterEffect: Filter) -> UIImage? {
guard let cgImage = image.cgImage,
let openGLContext = EAGLContext(api: .openGLES3) else {
return nil
}
let context = CIContext(eaglContext: openGLContext)
let ciImage = CIImage(cgImage: cgImage)
let filter = CIFilter(name: filterEffect.filterName)
filter?.setValue(ciImage, forKey: kCIInputImageKey)
if let filterEffectValue = filterEffect.filterEffectValue, let filterEffectValueName = filterEffect.filterEffectValueName {
filter?.setValue(filterEffectValue, forKey: filterEffectValueName)
}
var filteredImage: UIImage?
if let output = filter?.value(forKey: kCIOutputImageKey) as? CIImage,
let cgiImageResult = context.createCGImage(output, from: output.extent) {
filteredImage = UIImage(cgImage: cgiImageResult)
}
return filteredImage
}
The result is good but my concern is voiding warnings in my app. Thanks
回答1:
EAGLContext is part of OpenGL, which is deprecated. You should switch to Metal at this stage.
来源:https://stackoverflow.com/questions/55582603/what-can-be-the-solution-of-a-deprecated-of-eaglcontext