问题
I want to make a program in assembly/8086/masm/dosbox that turns the keyboard into various musical instruments so i need to be able to play some .wav files to produce the required sounds.I am aware of beep char and producing sound via sending frequencies to pc speaker (ports 41h,42h and 61h) but both ways are clearly not going to get me there.
I searched around and found that I need to use int 21h
for opening files, knowledge of .wav format and knowledge of sound programming using Sound Blaster.
Unfortunately I couldn't find any helpful documentation on how to use the Sound Blaster in Dosbox (or in general) so kindly if you can help me with my problem of how to play .wav files on dosbox or if you have any workarounds I am all ears ( more accurate eyes).
回答1:
This present a demo program that plays a specific WAV file (to avoid introducing a RIFF parser to the already too-long-for-SO code.
The program has been tested in DOSBox, but a lot of things can go wrong on different configurations.Finally, I was forced to split the code into two answers.
This is part 1.
Though the question may classify as off-topic1 I believe it could be a precious resource to have on this site.
So I'm attempting to respond it.
A few notes on the environment:
I've used TASM as the assembler, there is no particular reason behind this choice but childhood memories.
The code should be compatible with MASM.I'm using DOSBox to emulate a DOS environment.
DOSBox ships with a preconfigured SoundBlaster 16 card.
TASM can be run under DOSBox without any problem.
A scanned version of the TASM 5 manual2 is
available online.
Though no uncommon syntax has been used, being unfamiliar with the assembler directives makes any code harder to read and understand.
The TASM 5 pack is available online.
Assembling, general source format and debugging
As a matter of convenience, the code developed for this answer can be found on GitHub.
The binary format is the MZ executable with memory model SMALL, one data segment named _DATI
3 and one
code segment named _CODE
.
Each segment is defined multiple times for convenience4, both segments are PUBLIC so all these different definitions are merged together by the linker, resulting
in just two segments5.
The sources target the 8086 as per OP request.
The sources use conditional macro and symbolic values6 in order to be configurable, only three values need to be adjusted eventually.
The default values match the default configuration of DOSBox.
We will see the configuration soon.
Due to the not elementary nature of this task, debugging is essential.
To facilitate it, TASM and TLINK can be instructed to generate, and include, debugging symbols.
Coupled with the use of TD debugging is greatly simplified.
Assemble the sources with
tasm /zi sb16.asm
tlink /v sb16.obj
to generates full debugging symbols.
Use td sb16
to debug the program.
Some notes on debugging:
- Sometimes DOSBox crashes.
- During debugging the DOS environment can be corrupted if the program acts incorrectly or is terminated earlier. Be ready to restart DOSBox often.
- Place an
int 03h
(opcode CC) instruction where you want TD to break. This is handy to debug the ISR.
Soundcard configuration
The SoundBlaster 16 (SB16) had a simple DSP that when filled with
digital samples converted them into an analogue output.
To read the samples the card took advantage of a special transfer mode called Direct Memory Access (DMA), the chip that handled
such transfers was capable of handling 4x2 in flight data movements.
The SB16 had a jumper, or a switch, to configure the channel to use to read the samplings.
When a block of sampling was over the card requested the attention of the CPU through an interrupt,
the chip handling the interrupts had 8x2 request lines.
The SB16 had another jumper to select the Interrupt ReQuest line (IRQ) to use.
Finally, as every legacy device, the SB16 was mapped in the IO address space where it occupied sixteen
continuous bytes.
The starting address, a.k.a. base address, of this block was configurable too. A part was fixed and a part was variable, the base address
had a form of 2x0h where x was configurable.
All these options are reflected in the DOSBox configuration file.
The program given has been tested with these options7:
[sblaster]
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
Sources configuration
Though this is a premature introduction to the sources, it is handy to present the configuration constants now that we have just seen the DOSBox configurations.
In the file cfg.asm
there are these constants
;IO Base
SB16_BASE EQU 220h
;16-bit DMA channel (must be between 5-7)
SB16_HDMA EQU 5
;IRQ Number
SB16_IRQ EQU 7
The values here must reflect the ones present in the DOSBox config file.
Every other constant defined in the file is for the use of the program and not intended to be modified unless you know what you are doing8.
The cfg.asm
has nothing else of interest and won't be discussed again.
How to play samples
After a long introduction, we are now ready to see how to play a buffer of samples.
A very good and synthetic reference is [available here]tutorial/documentation on the SB16 here.
This answer is basically an implementation of what is written there, with some verbose explanation.
These are the step we will follow:
To playback a buffer of samples the step requested are:
- Allocate a buffer that does not cross a 64k physical page boundary
- Install an interrupt service routine
- Program the DMA controller for background transfer
- Set the sampling rate
- Write the I/O command to the DSP
- Write the I/O transfer mode to the DSP
- Write the block size to the DSP (Low byte/high byte)
The goal is to play this WAV file of a Super Mario Bros coin.
Sources organization
There are seven files:
sb16.asm
is the main file that includes the others.
It performs the steps above.cfg.asm
contains the configuration constants.buffer.asm
contains the routines for allocating the samples buffer.data.asm
contains the routines that fill the buffer.
This is the file to edit to adapt the source to other goals.isr.asm
contains the routines that set the ISR and the ISR itself.dma.asm
contains the routines that program the DMA.dsp.asm
contains the routines that program the DSP.
In general, the files are short.
The sample buffer
The high-level process is as follow: the card is given a buffer to read, when done it triggers an interrupt and stops; the software then update the buffer and restart the playback.
The drawback with this method is that it introduces pauses in the playback that present themselves as audible "clicks".
The DMA and the DSP support a mode called auto-initialize where, when the end of the buffer is reached, the transfer and the playback start over from
the start.
This is good for a cyclic static buffer but won't help for an ever-updating buffer.
The trick is to program the DMA to transfer a block twice as large as the block the DSP is programmed to read. This will make the card generate an interrupt at the middle of the buffer.
The software will then resume the playback immediately and then update the half just read. This is explained in the diagram below.
How big should the buffer be?
I have chose a size of 1/100 sec at 44100 samples per second, mono, 16-bit per sample. This is 441 samples times 1 audio channel times 2 bytes per sample.
This is the block size. Since we have two blocks, the buffer size should be twice as much.
In practice, it is four times as much (in the end, it is about 3.5 KiB).
The big problem with the buffer is that it must not cross a physical 64KiB boundary9.
Note that this is not the same as not crossing a 64KiB logical boundary (which is impossible without changing segment).
I couldn't find a suitable allocation routine in the Ralf Brown Interrupt List, so I proceeded by abstracting the behaviour in two routines.
AllocateBuffer
that must set the variablesbufferOffset
andbufferSegment
with the far pointer to the allocated buffer of size at leastBLOCK_SIZE * 2
.
Upon return, ifCF
it means the procedure failed.FreeBufferIfAllocated
that is called to free the buffer. It is up to this procedure to check if a buffer was effectively allocated or not.
The default implementation statically allocates in the data segment a buffer that is twice as needed, as said.
My reasoning was that if this unmoveable buffer crosses a 64KiB boundary than it is split into two halves, L and H, and it is true that L + H = BLOCK_SIZE * 2 * 2.
Since the worst case scenario is when L = H, i.e. the buffer is split in the middle, the double size gives a size of BLOCK_SIZE * 2 * 2 / 2 = BLOCK_SIZE * 2 in the worst case scenario for both L and H.
This guarantees us that we can always find a half as large as BLOCK_SIZE * 2, which is what we needed.
The AllocateBuffer
just find an appropriate half and set the value of the far pointer mentioned above. FreeBufferIfAllocated
does nothing.
Note that by "buffer" I mean two "blocks" and a "block" is the unit of playback.
What format should the buffer use?
To keep the things simple, the DSP is programmed to playback 16-bit mono samplings.
However, the procedures that fill the blocks have been abstracted into data.asm
.
UpdateBuffer
is called by the ISR to update a block.
The parameters areAX = Block number (Either 0 or 1) BX = Block mask (0 for block 0, 0ffffh for block 1)
They are used to compute the offset into the buffer with this code
;Set ES:DI to point to start of the current block mov di, WORD PTR [bufferSegment] mov es, di mov di, BLOCK_SIZE and di, bx add di, WORD PTR [bufferOffset]
The rest of the procedure read a block of samples from the WAV file.
If the file has ended, the file pointer is reset back to the beginning to implement a cycling playback.BEWARE You are called in an ISR context, while the ACK and the EOI have already been issued, you must not clobber any register.
Failing to respect this rule will result in difficult to understand bugs and possibly freezes.InitBuffer
is called one at the beginning to initialize the buffer if needed.
The current implementation opens the file coin.wav10, read the sample rate and set the file pointer to the data section.
This procedure uses the CF to signal an error. If the CF is set, an error has been encountered and DX holds a pointer to a $ terminated string that will be printed.FinitBuffer
used at the end to free the buffer resources.
The buffer memory itself is freed as said above.
This is called even ifInitBuffer
fails.
We will talk about the WAV reading below.
Installing the ISR
I assume you are familiar with the IVT.
I suggest reading about the twos 8259A PIC used to routes IRQs.
In shorts:
- There are 15 IRQ lines, from 0 to 15, 2 excluded.
- An IRQ line must be enabled (unmasked) before the use.
- After an IRQ has been served, an End of Interrupt (EOI) must be sent to the PIC that served it. IRQs above 7 are served by both PICs.
- IRQ 0-7 are mapped to interrupt numbers 08h-0fh, IRQ 8-15 to 70h-78h
The file isr.asm
is very short.
The routine SwapISRs
swap the current ISR pointer for the IRQ of the SB16 with a local pointer.
Initially, this pointer points to the ISR Sb16Isr
, so that the first call to SwapISRs
will install our ISR.
The second call will restore the original one.
Sb16Isr
does a few things:
- It acknowledges the IRQ to the SB16 (more on this later).
- It files the EOI to the PIC(s).
- It calls
UpdateBuffer
. - It updates the block number and block mask passed to the routine above.
NOTE SwapISRs
also toggles the bit for the IRQ mask. It assumes that the IRQ is masked at the beginning of the program. You may want to change this to a more
robust setting (or restart DOSBox if you abruptly interrupt the program).
Programming the DMA controller
The SB16 was an ISA card, it couldn't read the memory directly.
To solve this problem the DMA chip, 8357 was invented.
It had four channels, independently configurable, that when triggered performed a read from the memory to the ISA bus or vice-versa.
There were two DMA controllers, the first one handled only 8-bit data transfers and channels 0-3.
The second one used 16-bit data transfers and handled the channels 4-7.
We are going to use the 16-bit transfers so, the DMA channel must be one of 5-7 (channel four is a bit special).
The SB16 can also use 8-bit transfers, so it has two configurations for the DMA channel: one for the 8-bit moves and one for the 16-bit moves.
Each channel, but channel four, has three parts:
- A 16-bit start address.
- A 16-bit counter for the size.
- An 8-bit page number.
The address is a physical address (linear)! So in theory only the first 64KiB were accessible.
The page number was used as the upper part of the address.
However, the counter logic is still 16-bit, so the pointer to the data to read/write still wrap around at 64 KiB boundaries (should be 128 KiB for 16-bit).
The dma.asm
files contain a single routine SetDMA
that given the logical start address and the size, program the DMA.
There isn't anything esoteric here besides a few arithmetic to compute the value to use.
The mode is Single mode and auto-initialization is on.
The document about the SB16 programming liked at the beginning has a very clear step-by-step procedure on this.
Programming the DSP
The SB16 IO layout was as follow:
ADDR READ WRITE
2x6h DSP Reset* DSP reset**
2xAh DSP Read***
2xCh DSP Write DSP write (command and data)
(bit7 set if ok to write)
2xEh DSP Read Status****
(bit7 set if ok to read)
2xFh DSP 16-bit interrupt acknowledge
* bit 7 set after the reset completes
** toggle bit 7, with a 3us interval between setting and clearing, to start a reset
*** Wait for reading a 0AAh after a reset
**** Also used to ACK 8-bit IRQs
The file dsp.asm
contains the basic routines ResetDSP
, WriteDSP
and ReadDSP
that performs a reset, write a byte to the DSP after
waiting for right conditions, read a byte from the DSP.
The DSP is used through commands.
To set the sampling of the playback use the command
41h
, followed by the low byte of the sampling frequency and then by the high byte.
The routineSetSampling
takes the sampling frequency in AX and set it.To playback use the command
b6h
, followed by a mode byte and then by the block length (two bytes, low byte first).
The routineStartPlayback
takes the sampling frequency in AX, the mode byte in BL and the size in CX and start a playback (after setting the sample rate).
Note that the DSP doesn't need to know the address of the buffer, it just triggers the channel request pin of the DMA and it will have the data on the bus.
It is the DMA that have to know where the buffer is.To stop a playback use the command
d5h
.StopPlayback
does this.
Playing the WAV file
What the demo program do is playing the coin.wav file.
This is file is specific it is a 16-bit mono file.
The demo program doesn't parse the full RIFF format (you can see this nice page, it is hardwired to work with that
specific file.
Though any file with identical format, yet different data, should do.
After the steps introduce at the beginning, the program simply wait for a keystroke.
After that it performs all the de-initializations (including stopping the playback) and exit.
To continue from here, you have "only" to properly implement the routine in data.asm
.
It should be straightforward to make each key plays a different file.
If the number of file is small I would open all the files in InitBuffer
, then in sb16.asm
implement a loop liked
xor ah, ah
int 16h
cmp al, ...
je ...
cmp al, ...
je ...
where each jump gets the file handle to play. (a lookup table would be better).
Then:
- Reset the file pointer of the file to play to the start of the samples.
xchg
the new file pointer withfileHandle
(used byUpdateBuffer
).
I leave to you how to make the playback stop when the key is released and resume when it is pressed.
Code
sb16.asm
.386
.387
.MODEL SMALL
.STACK
INCLUDE cfg.asm
INCLUDE buffer.asm
_DATI SEGMENT PARA PUBLIC 'DATA' USE16
;This is the segment to the buffer for the sampling
samplingBuffer dw 0
;Strings
strErrorBuffer db "Cannot allocate or find a buffer for the samplings :(", 24h
strPressAnyKey db "Press any key to exit", 13, 10, 24h
strBye db "Sound should stop now", 13, 10, 24h
_DATI ENDS
INCLUDE data.asm
INCLUDE isr.asm
INCLUDE dsp.asm
INCLUDE dma.asm
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE, DS:_DATI, ES:_DATI
__START__:
;Basic initialization
mov ax, _DATI
mov ds, ax
;S E T T H E N E W I S R
call SwapISRs
;A L L O C A T E T H E B U F F E R
call AllocateBuffer
mov dx, OFFSET strErrorBuffer
jc _error
;I N I T T H E B U F F E R
call InitBuffer
jc _finit_buffer
;S E T U P D M A
mov si, WORD PTR [bufferSegment]
mov es, si
mov si, WORD PTR [bufferOffset]
mov di, BLOCK_SIZE * 2
call SetDMA
;S T A R T P L A Y B A C K
call ResetDSP
mov ax, WORD PTR [sampleRate] ;Sampling
mov bx, FORMAT_MONO OR FORMAT_SIGNED ;Format
mov cx, BLOCK_SIZE ;Size
call StartPlayback
;W A I T
mov ah, 09h
mov dx, OFFSET strPressAnyKey
int 21h
xor ah, ah
int 16h
;S T O P
call StopPlayback
mov dx, OFFSET strBye
_finit_buffer:
;F R E E B L O C K R E S O U R C E S
call FinitBuffer
;E R R O R H A N D L I N G
;When called DX points to a string
_error:
;R E S T O R E T H E O L D I S R s
call SwapISRs
call FreeBufferIfAllocated
mov ah, 09h
int 21h
;E N D
_end:
mov ax, 4c00h
int 21h
_CODE ENDS
END __START__
cfg.asm
;These are the only configurable constants
;IO Base
SB16_BASE EQU 220h
;16-bit DMA channel (must be between 5-7)
SB16_HDMA EQU 5
;IRQ Number
SB16_IRQ EQU 7
;These a computed values, don't touch them if you don't know what
;you are doing
;REGISTER NAMES
REG_DSP_RESET EQU SB16_BASE + 6
REG_DSP_READ EQU SB16_BASE + 0ah
REG_DSP_WRITE_BS EQU SB16_BASE + 0ch
REG_DSP_WRITE_CMD EQU SB16_BASE + 0ch
REG_DSP_WRITE_DATA EQU SB16_BASE + 0ch
REG_DSP_READ_BS EQU SB16_BASE + 0eh
REG_DSP_ACK EQU SB16_BASE + 0eh
REG_DSP_ACK_16 EQU SB16_BASE + 0fh
;DSP COMMANDS
DSP_SET_SAMPLING_OUTPUT EQU 41h
DSP_DMA_16_OUTPUT_AUTO EQU 0b6h
DSP_STOP_DMA_16 EQU 0d5h
;DMA REGISTERS
REG_DMA_ADDRESS EQU 0c0h + (SB16_HDMA - 4) * 4
REG_DMA_COUNT EQU REG_DMA_ADDRESS + 02h
REG_DMA_MASK EQU 0d4h
REG_DMA_MODE EQU 0d6h
REG_DMA_CLEAR_FF EQU 0d8h
IF SB16_HDMA - 5
REG_DMA_PAGE EQU 8bh
ELSE
IF SB16_HDMA - 6
REG_DMA_PAGE EQU 89h
ELSE
REG_DMA_PAGE EQU 8ah
ENDIF
ENDIF
;ISR vector
ISR_VECTOR EQU ((SB16_IRQ SHR 3) * (70h - 08h) + (SB16_IRQ AND 7) + 08h) * 4
PIC_DATA EQU (SB16_IRQ AND 8) + 21h
PIC_MASK EQU 1 SHL (SB16_IRQ AND 7)
dma.asm
.8086
.MODEL SMALL
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE
;ES = buffer segment
;SI = buffer offset
;DI = count
SetDMA:
push dx
push ax
push cx
push bx
push si
;Disable SB16 DMA channel
mov dx, REG_DMA_MASK
mov al, 4 + SB16_HDMA MOD 4
out dx, al
;Clear counter FF
mov dx, REG_DMA_CLEAR_FF
out dx, al
;Set transfert mode
mov dx, REG_DMA_MODE
mov al, 58h + SB16_HDMA MOD 4
out dx, al
;Set address (in WORDs)
;SSSS SSSS SSSS SSSS 0000
;0SSS SSSS SSSS SSSS S000
mov bx, es
shr bx, 0dh ;BL = addr[20:16]
mov cx, es
shl cx, 3 ;CX = addr[15:0]
shr si, 1
add cx, si
adc bx, 0
mov dx, REG_DMA_ADDRESS
mov al, cl
out dx, al
mov al, ch
out dx, al
mov dx, REG_DMA_PAGE
mov al, bl
out dx, al
;Set count
mov ax, di
shr ax, 1
mov dx, REG_DMA_COUNT
out dx, al
mov al, ah
out dx, al
;Enable DMA channel
mov dx, REG_DMA_MASK
mov al, SB16_HDMA MOD 4
out dx, al
pop si
pop bx
pop cx
pop ax
pop dx
ret
_CODE ENDS
isr.asm
.8086
.MODEL SMALL
_DATI SEGMENT PARA PUBLIC 'DATA' USE16
;This is a pointer to the ISR we will install
nextISR dw OFFSET Sb16Isr
dw _CODE
;This is the internal status managed by the ISR
blockNumber dw 0
blockMask dw 0
_DATI ENDS
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE, DS:_DATI, ES:_DATI
;Swaps two far pointers
;DS:SI = ptr to ptr1
;ES:DI = ptr to ptr2
SwapFarPointers:
push bx
mov bx, WORD PTR [si]
xchg WORD PTR es:[di], bx
mov WORD PTR [si], bx
mov bx, WORD PTR [si+02h]
xchg WORD PTR es:[di+02h], bx
mov WORD PTR [si+02h], bx
pop bx
ret
;Swaps the ISR vector of the IRQ of the card with a saved value
SwapISRs:
push es
push si
push di
push dx
push ax
cli
mov si, OFFSET nextISR
xor di, di
mov es, di
mov di, ISR_VECTOR
call SwapFarPointers
sti
;Toggle PIC mask bit
mov dx, PIC_DATA
in al, dx
xor al, PIC_MASK
out dx, al
pop ax
pop dx
pop di
pop si
pop es
ret
;This is the ISR
Sb16Isr:
push ax
push dx
push ds
push es
;Ack IRQ to SB16
mov dx, REG_DSP_ACK_16
in al, dx
;EOI to PICs
mov al, 20h
out 20h, al
IF SB16_IRQ SHR 3
out 0a0h, al
ENDIF
mov ax, _DATA
mov ds, ax
mov ax, WORD PTR [BlockNumber]
mov bx, WORD PTR [BlockMask]
call UpdateBuffer
not bx
inc ax
and al, 01h
mov WORD PTR [BlockNumber], ax
mov WORD PTR [BlockMask], bx
pop es
pop ds
pop dx
pop ax
iret
_CODE ENDS
data.asm
.8086
.MODEL SMALL
_DATI SEGMENT PARA PUBLIC 'DATA' USE16
strWaveFile db "coin.wav", 0
strFileNotFound db "File not found!", 24h
strFileError db "Error while reading WAV file!", 24h
fileHandle dw 0
sampleRate dw 0
_DATI ENDS
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE, DS:_DATI, ES:_DATI
;This is called to update the block given
;AX = Block number (Either 0 or 1)
;BX = Block mask (0 for block 0, 0ffffh for block 1)
UpdateBuffer:
push es
push di
push bx
push ax
push si
push cx
push dx
;Set ES:DI to point to start of the current block
mov di, WORD PTR [bufferSegment]
mov es, di
mov di, BLOCK_SIZE
and di, bx
add di, WORD PTR [bufferOffset]
;Read from file
push ds
mov ax, es
mov ds, ax
mov dx, di
mov ah, 3fh
mov bx, WORD PTR [fileHandle]
mov cx, BLOCK_SIZE
int 21h
pop ds
;Check if EOF
cmp ax, BLOCK_SIZE
je _ub_end
mov ax, 4200h
mov bx, WORD PTR [fileHandle]
xor cx, cx
mov dx, 44d
int 21h
_ub_end:
pop dx
pop cx
pop si
pop ax
pop bx
pop di
pop es
ret
;This is called to initialize both blocks
;Set CF on return (and set DX to the offset of a string) to show an error and exit
InitBuffer:
push ax
push bx
;finit
;xor ax, ax
;mov bx, ax
;call UpdateBuffer
;inc al
;not bx
;call UpdateBuffer
mov ax, 3d00h
mov dx, OFFSET strWaveFile
int 21h
mov dx, OFFSET strFileNotFound
mov WORD PTR [fileHandle], ax
jc _ib_end
;Read sample rate
mov bx, ax
mov ax, 4200h
xor cx, cx
mov dx, 18h
int 21h
mov dx, OFFSET strFileError
jc _ib_end
mov ah, 3fh
mov bx, WORD PTR [fileHandle]
mov cx, 2
mov dx, OFFSET sampleRate
int 21h
mov dx, WORD PTR [sampleRate] ;DEBUG
mov dx, OFFSET strFileError
jc _ib_end
;Set file pointer to start of data
mov ax, 4200h
mov bx, WORD PTR [fileHandle]
xor cx, cx
mov dx, 44d
int 21h
_ib_end:
pop bx
pop ax
ret
;Closed to finalize the buffer before exits
FinitBuffer:
push ax
push bx
push dx
mov bx, WORD PTR [fileHandle]
test bx, bx
jz _fib_end
mov ah, 3eh
int 21h
_fib_end:
pop dx
pop bx
pop ax
ret
_CODE ENDS
1 For example because it asks for a non-trivial amount of code or for a resource.
2 Beware that the Table Of Content has some pages switched.
3_DATA
is already defined.
4 Each source file redefine those segments if used.
5 The symbols _DATI
and _CODE
can be used to denote the segment part of the starting address of the final segments.
6 I don't remember the exact technical name for the EQU
values.
7 These values are DOSBox defaults but be sure to check the config file anyway.
8 Specially because TASM lacks supports for a lot of conditional and a bit of bit-arithmetic is needed to set some value.
9 This should be 128KiB for 16-bit DMA, which we are using, but I don't remember exactly and didn't want to experiment.
10 Beware of DOS limitations on file names.
回答2:
This present a demo program that plays a specific WAV file (to avoid introducing a RIFF parser to the already too-long-for-SO code. The program has been tested in DOSBox, but a lot of things can go wrong on different configurations.
Finally, I was forced to split the code into two answers.
This is part 2.
dsp.asm
.8086
.MODEL SMALL
FORMAT_MONO EQU 00h
FORMAT_STEREO EQU 20h
FORMAT_SIGNED EQU 10h
FORMAT_UNSIGNED EQU 00h
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE
ResetDSP:
push ax
push dx
;Set reset bit
mov dx, REG_DSP_RESET
mov al, 01h
out dx, al
;Wait 3 us
in al, 80h
in al, 80h
in al, 80h
;Clear reset bit
xor al, al
out dx, al
;Poll BS until bit 7 is set
mov dx, REG_DSP_READ_BS
_rd_poll_bs:
in al, dx
test al, 80h
jz _rd_poll_bs
;Poll data until 0aah
mov dx, REG_DSP_READ
_rd_poll_data:
in al, dx
cmp al, 0aah
jne _rd_poll_data
pop dx
pop ax
ret
;AL = command/data
WriteDSP:
push dx
push ax
mov dx, REG_DSP_WRITE_BS
_wd_poll:
in al, dx
test al, 80h
jz _wd_poll
pop ax
mov dx, REG_DSP_WRITE_DATA
out dx, al
pop dx
ret
;Return AL
ReadDSP:
push dx
mov dx, REG_DSP_READ_BS
_rdd_poll:
in al, dx
test al, 80h
jz _rdd_poll
pop ax
mov dx, REG_DSP_READ
in al, dx
pop dx
ret
;AX = sampling
SetSampling:
push dx
xchg al, ah
push ax
mov al, DSP_SET_SAMPLING_OUTPUT
call WriteDSP
pop ax
call WriteDSP
mov al, ah
call WriteDSP
pop dx
ret
;Starts a playback
;AX = Sampling
;BL = Mode
;CX = Size
StartPlayback:
;Set sampling
call SetSampling
;Start playback command
mov al, DSP_DMA_16_OUTPUT_AUTO
call WriteDSP
mov al, bl
call WriteDSP ;Format
mov al, cl
call WriteDSP ;Size (Low)
mov al, ch
call WriteDSP ;Size (High)
ret
;Stops the playback
StopPlayback:
push ax
mov al, DSP_STOP_DMA_16
call WriteDSP
pop ax
ret
_CODE ENDS
buffer.asm
.8086
.MODEL SMALL
;Block size is 1/100 of a second at 44100 samplings per seconds
BLOCK_SIZE EQU 44100 / 100 * 2
;Buffer size allocated, it is twice the BLOCK_SIZE because there are two blocks.
;Size is doubled again so that we are sure to find an area that doesn't cross a
;64KiB boundary
;Total buffer size is about 3.5 KiB
BUFFER_SIZE EQU BLOCK_SIZE * 2 * 2
_DATI SEGMENT PARA PUBLIC 'DATA' USE16
;This is the buffer
buffer db BUFFER_SIZE DUP(0)
bufferOffset dw OFFSET buffer
bufferSegment dw _DATI
_DATI ENDS
_CODE SEGMENT PARA PUBLIC 'CODE' USE16
ASSUME CS:_CODE, DS:_DATI
;Allocate a buffer of size BLOCK_SIZE * 2 that doesn't cross
;a physical 64KiB
;This is achieved by allocating TWICE as much space and than
;Aligning the segment on 64KiB if necessary
AllocateBuffer:
push bx
push cx
push ax
push dx
;Compute linear address of the buffer
mov bx, _DATI
shr bx, 0ch
mov cx, _DATI
shl cx, 4
add cx, OFFSET buffer
adc bx, 0 ;BX:CX = Linear address
;Does it starts at 64KiB?
test cx, cx
jz _ab_End ;Yes, we are fine
mov dx, cx
mov ax, bx
;Find next start of 64KiB
xor dx, dx
inc ax
push ax
push dx
;Check if next boundary is after our buffer
sub dx, cx
sub ax, bx
cmp dx, BUFFER_SIZE / 2
pop dx
pop ax
jae _ab_end
mov bx, dx
and bx, 0fh
mov WORD PTR [bufferOffset], bx
mov bx, ax
shl bx, 0ch
shr dx, 04h
or bx, dx
mov WORD PTR [bufferSegment], bx
_ab_end:
clc
pop dx
pop ax
pop cx
pop bx
ret
;Free the buffer
FreeBufferIfAllocated:
;Nothing to do
ret
_CODE ENDS
来源:https://stackoverflow.com/questions/41359112/playing-wav-files-on-dosboxs-sound-blaster-device