How do I convert the contents of a Platform::String to be used by functions that expect a char* based string? I'm assuming WinRT provides helper functions for this but I just can't find them.
Thanks!
Platform::String::Data()
will return a wchar_t const*
pointing to the contents of the string (similar to std::wstring::c_str()
). Platform::String
represents an immutable string, so there's no accessor to get a wchar_t*
. You'll need to copy its contents, e.g. into a std::wstring
, to make changes.
There's no direct way to get a char*
or a char const*
because Platform::String
uses wide characters (all Metro style apps are Unicode apps). You can convert to multibyte using WideCharToMultiByte
.
Here is a very simple way to do this in code w/o having to worry about buffer lengths. Only use this solution if you are certain you are dealing with ASCII:
Platform::String^ fooRT = "aoeu";
std::wstring fooW(fooRT->Begin());
std::string fooA(fooW.begin(), fooW.end());
const char* charStr = fooA.c_str();
Keep in mind that in this example, the char*
is on the stack and will go away once it leaves scope
You shouldn't cast a wide character to a char, you will mangle languages using more than one byte per character, e.g. Chinese. Here is the correct method.
#include <cvt/wstring>
#include <codecvt>
Platform::String^ fooRT = "foo";
stdext::cvt::wstring_convert<std::codecvt_utf8<wchar_t>> convert;
std::string stringUtf8 = convert.to_bytes(fooRT->Data());
const char* rawCstring = stringUtf8.c_str();
There's the String::Data
method returning const char16*
, which is the raw unicode string.
Conversion from unicode to ascii or whatever, i.e. char16*
to char*
, is a different matter. You probably don't need it since most methods have their wchar
versions these days.
A solution using wcstombs:
Platform::String^ platform_string = p_e->Uri->AbsoluteUri;
const wchar_t* wide_chars = platform_string->Data();
char chars[512];
wcstombs(chars, wide_chars, 512);
来源:https://stackoverflow.com/questions/11746146/how-to-convert-platformstring-to-char