Pointer arithmetic when void has unknown size [closed]

…衆ロ難τιáo~ 提交于 2019-11-27 09:10:41
Matthias Wandel

Incrementing a pointer is technically supposed to increment it by whatever size of thing that its pointing at. Void points at nothing, so the size is unknown.

Its a nicety for some compilers to let you increment void pointers.

Casting is annoying, because you have to either cast it to another pointer, and then back, or do something awkward like (*(char *)&voidptr) += 6

Personally, I'd just declare it as a char * for purposes of arithmetic

In C language sizeof cannot be applied to incomplete types. void is an incomplete type, which is why you can't use it as operand of sizeof.

Pointer arithmetic of void * pointers is also not supported in C. In order to be used with pointer arithmetic the pointer has to point to object type, which void is not.

GCC allows both as a weird language extension.

void * is meant to imply "pointer to unknown"

Adding 6 to a void pointer is therefore undefined, because you're asking the compiler to advance the pointer by "the size of 6 unknown objects".

You should not be doing it.

There are two different questions here. The first is for void, and the second for void*. They are different types, and have little in common beside the name.

void is used mainly for function declarations/definitions (as the return type or to mean "takes no arguments"). You can't ever possibly have an object of type void. Ever. So it's hard to see a need to find out the size of that nonexistent object. GCC's behavior is nonstandard, and an intentional extension. However, I believe they chose sizeof(void) == 1 because the C++ standard requires every object to take at least one byte of space.

void* means "pointer to real data, but without the relevant type information." It is entirely possible to have void*; and you will run into them, a lot. However, because the type information is ignored you can't manipulate the pointer much. This is by design, because if you don't know what you have you really don't know what you can do with it.

But if you want to treat the memory as a collection of bytes then char* does that. A char is one byte, everywhere. A string of bytes is a char*. If you find this weird, use byte* (where you define byte as something like unsigned char).

I can see the error on the first line at least - you have sizeof(void) and it should be sizeof(void*), no?

For purely pointing at raw data and incrementing that pointer by the number of bytes a chunk of data occupies, I always use char *. I then recast the pointer to a relevant data structure pointer once I need to treat it as something specific. Incrementing a void * isn't portable among compilers.

void * is well recognised and used as a typeless pointer to raw memory.

Correct. Not having a type means not having a size either.

Matt Joiner

It would appear the correct answer is to use char * for pointer arithmetic, because sizeof(char) is always defined to be 1, and to be of the finest addressable granularity on any platform.

So in short, there is no way around the limitation, char * is in fact the proper way to do it.

Matthias Wandel had the right answer but with a different justification.

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