问题
I found this code of double buffering on internet but it has no explaination. I am a little confused in this code.
Why is the Image "i" used? What is its use if it is to be used once?
Why are we assigning changing color to Foreground color,when we already have set color?
What is g.drawImage() method doing?
Here is the code:
public void update(Graphics g)
{
if(i==null)
{
i=createImage(getWidth(), getHeight());
graph=i.getGraphics();
}
graph.setColor(getBackground());
graph.fillRect(0, 0, getWidth(),getHeight());
graph.setColor(getForeground());
paint(graph);
g.drawImage(i,0,0,this);
}
Regards
回答1:
The basic idea of Double Buffering is to create the image off screen then display it all at once.
From the java tutorials found here
The code you have there first creates an image on first way through to be your "Back Buffer" with this bit, i is likely a field such as
private Image i;
private Graphics graph;
if(i==null)
{
i=createImage(getWidth(), getHeight());
graph=i.getGraphics();
}
Then Paints the background color onto the image with this
graph.setColor(getBackground());
graph.fillRect(0, 0, getWidth(),getHeight());
Then sets the front ready for drawing.
graph.setColor(getForeground());
paint(graph); /draws
Finally drawing the back Buffer over to the primary surface.
g.drawImage(i,0,0,this);
回答2:
The graphics operations are all performed on a Graphics
obtained from i
, which is a bitmap in memory.
When they're finished, the bitmap is drawn onto the "real" (screen) Graphics
object g
. So the user will never see half-finished drawing, which eliminates flicker.
The field i
is allocated the first time and then reused, so it is not only used once.
来源:https://stackoverflow.com/questions/13533344/double-buffering-in-java