问题
I have a simple shader in my Three.js application that colors the screen red. However, I want to color all pixels to the right of a given world position to to a different color.
I have seen some answers that suggest using varying vec4 worldCoord = gl_ModelViewMatrix * gl_Vertex;
, but since WebGL using GLSLES, variables like gl_Vertex are not available to me.
Vertex Shader
<script type="x-shader/x-vertex" id="vertexshader">
#ifdef GL_ES
precision highp float;
#endif
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}
</script>
Fragment Shader
<script type="x-shader/x-fragment" id="fragmentshader">
#ifdef GL_ES
precision highp float;
#endif
float worldX = 10.0; //Or some other position in the WebGL world
void main()
{
if(gl_FragCoord.x > worldX) //FragCoord gives me coordinates relative to the screen
{
gl_FragColor = vec4(0.0, 1.0, 0.0, 1);
}
else
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1);
}
}
</script>
Q: How do I convert the position of a pixel to it's world position in WebGL using Three.js?
回答1:
Answer derived from WestLangley's Fiddle here: http://jsfiddle.net/ST4aM/2/.
Vertex Shader
<script type="x-shader/x-vertex" id="vertexshader">
#ifdef GL_ES
precision highp float;
#endif
varying float x;
varying float y;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
x = position.x;
y = position.y;
}
</script>
Fragment Shader
<script type="x-shader/x-fragment" id="fragmentshader">
#ifdef GL_ES
precision highp float;
#endif
varying float x;
varying float y;
void main()
{
if(x > somePosition)
{
gl_FragColor = vec4(0.0, 1.0, 0.0, 1);
}
else
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1);
}
}
</script>
来源:https://stackoverflow.com/questions/20307489/three-js-glsl-convert-pixel-coordinate-to-world-coordinate