问题
My app needs to represent an array of presets, where a preset is represented by the following struct:
struct Preset: Codable {
var name: String
var value: Int
}
Using NSUserDefaultsController
, NSTableView
and CocoaBindings, I was able to create a Preferences window where I can add and remove presets, as well as edit them. They are persisted to the UserDefaults
plist as follows:
<plist version="1.0">
<dict>
<key>presets</key>
<array>
<dict>
<key>name</key>
<string>A preset</string>
<key>value</key>
<integer>1</integer>
</dict>
<dict>
<key>name</key>
<string>Another preset</string>
<key>value</key>
<integer>2</integer>
</dict>
</array>
</dict>
</plist>
I'm looking to access this data in my code using a natural notation. Basically, I'd like to have a Settings singleton with a computed property like this:
class Settings: NSObject {
static let sharedInstance = Settings()
private let presetsKey = "presets"
override private init() {
UserDefaults.standard.register(defaults: [
presetsKey: [ ["name": "Default preset", "value": 0] ],
])
super.init()
}
var presets: [Preset] {
get {
// Missing code goes here
}
}
}
The code in the getter should perform the mapping from the preset
UserDefaults
array to [Preset]
, in place of the // Missing code goes here
comment. Here's an example of the notation I'd like to use:
let firstPresetName = Settings.sharedValue.preset[0].name
let firstPresetValue = Settings.sharedValue.preset[0].value
print("The first preset's name is \(firstPresetName\) and its value is \(firstPresetValue\)")
I wrote this, and it works:
let presets = UserDefaults.standard.array(forKey: presetsKey) as! [[String: Any]]
var result = [Preset]()
for preset in presets {
result.append(ControlParameters(name:preset["name"] as! String, value:preset["value"] as! Int))
}
return result
Yet I'm not happy with this solution. Is there a more compact and generic solution (which works for any struct in a similar context, without having to hardcode the struct property names such as name
and value
)?
回答1:
You can use a PropertyListDecoder
to directly decode your property list file:
struct Preset: Codable {
var name: String
var value: Int
}
struct Presets : Codable {
let presets: [Preset]
}
let decoder = PropertyListDecoder()
let presets = try? decoder.decode(Presets.self, from: yourPropertyListData)
回答2:
This gist allowed me solve the problem, with a few modifications:
extension UserDefaults {
func encode<T: Encodable>(_ value: T?, forKey key: String) throws {
switch T.self {
case is Float.Type, is Double.Type, is String.Type, is Int.Type, is Bool.Type:
set(value!, forKey: key)
default:
let data = try value.map(PropertyListEncoder().encode)
let any = data.map { try! PropertyListSerialization.propertyList(from: $0, options: [], format: nil) }
set(any, forKey: key)
}
}
func decode<T: Decodable>(_ type: T.Type, forKey key: String) throws -> T? {
switch T.self {
case is Float.Type, is Double.Type, is String.Type, is Int.Type, is Bool.Type:
return (value(forKey: key) as! T)
default:
let any = object(forKey: key)
let data = any.map { try! PropertyListSerialization.data(fromPropertyList: $0, format: .binary, options: 0) }
return try data.map { try PropertyListDecoder().decode(type, from: $0) }
}
}
}
Using this, I can define the following generic functions:
private func getter<T: Codable>(key: String) -> T {
let result = try! UserDefaults.standard.decode(T.self, forKey: key)
return result!
}
private func setter<T: Codable>(_ newValue: T, forKey key: String) {
try! UserDefaults.standard.encode(newValue, forKey: key)
}
Now I can implement computed getters and setters for all of my properties as such:
var presets: [Preset] {
get {
return getter(presetsKey)
}
set {
setter(newValue, presetsKey)
}
}
It also works for non-array types.
来源:https://stackoverflow.com/questions/54381536/mapping-a-dictionary-to-an-array-of-structs-in-swift