问题
I'm looking to replicate the following within my application:
As you can see, its basically a button which increases/decreases the value of the text view contained within it. This button will have three visual states -> unpressed, decrease and increase (as seen in the image above, the user taps the increase arrows and the button appears pressed in on that side)
Here are my 3 button states currently:
As you can see, the problem I have is being able to correctly skew/rotate the text view so it looks visually correct and appears slanted along with the button when its being increased or decreased.
I have tried two different approaches so far:
Create a custom text view class which overrides the
onDraw()
method to skew the canvas:@Override public void onDraw(Canvas canvas) { canvas.save(); canvas.skew(0.2f, 0f); super.onDraw(canvas); canvas.restore(); }
Integrate the
Rotate3dAnimation
class (source here) and used many different variations to get the desired result such as:Rotate3dAnimation skew = new Rotate3dAnimation( 30, 0, centerX, centerY, 0, false); txtAmount.startAnimation(skew);
Unfortunately, I'm not quite getting the exact result that mirrors the first image above. I'm getting confused with setting values with the Z-axis, skew, rotate etc.
I'd greatly appreciate any help from anyone who has experience with this stuff. Thanks in advance
回答1:
Well I even tried and I came up with something like this:
public class DemoActivity extends TextView {
Context context;
String firstText = "$120.00";
public DemoActivity(Context context)
{
super(context);
this.context = context;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
setText(firstText);
setTextSize(30);
canvas.skew(1.0f, 0.3f); //you need to change values over here
Rotate3dAnimation skew = new Rotate3dAnimation(
-20, 30,200, 200, 0, false); //here too
startAnimation(skew);
}
}
I got an output as:
I guess changing the values by trial and error can solve your problem. Hope it helps.
回答2:
Thanks to Parth Doshi answer. His answer need a little tweaking to run which I'm sharing here to save someone else time.
First create a class in src folder and write all of three constructors.
public class TextViewDemo extends TextView {
Context context;
String text = "TESTING 3DX TOOLS";
public TextViewDemo(Context context) {
super(context);
this.context = context;
}
public TextViewDemo(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
}
public TextViewDemo(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.context = context;
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
setText(text);
setTextSize(30);
canvas.skew(0.5f, 1.0f); // you need to change values over here
Rotate3dAnimation skew = new Rotate3dAnimation(-50, 30, 0, 0, 0,
false); // here too
startAnimation(skew);
}
}
In you res/layout/my_layout.xml file you can add a tag of your custom made TextView.
<com.yourpackage.name.TextViewDemo
android:id="@+id/name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:text="Hello World"
<!-- All parameters and value shall remain same -->
/>
Like any other view, you can create an instance of TextViewDemo in your onCreate() method
TextViewDemo txtDemo = (TextViewDemo) findViewById(R.id.name);
Regards
来源:https://stackoverflow.com/questions/11375130/skewing-a-text-view-in-android