Netty实战抠的图,说明了Channel、EventLoop、Thread以及EventLoopGroup之间的关系。
- 一个EventLoopGroup包含一个或多个EventLoop
- 一个EventLoop在他的生命周期内之和一个Thread绑定
- 所以由EventLoop处理的I/O事件都将在他专有的Thread上被处理
- 一个Channel在他的生命周期内只注册于一个EventLoop
- 一个EventLoop可能会被分配给一个或多个Channel
EventLoop只定义了一个parent()方法,用于返回到当前EventLoop实现的实例所属的EventLoopGroup的引用
public interface EventLoop extends OrderedEventExecutor, EventLoopGroup {
EventLoopGroup parent();
}
parent()方法重写了EventExecutor的EventExecutorGroup .parent()方法
public interface EventExecutor extends EventExecutorGroup {
EventExecutor next();
EventExecutorGroup parent();
.....
}
我们实际使用NioEventLoopGroup和NioEventLoop,先看看NioEventLoopGroup。是一系列对NioEventLoopGroup一串构造方法的引用。Netty是对NIO的高度封装,NIO里重要部件Selector,这里SelectorProvider.provider()就是根据不同操作系统平台获取相应Selector。
//无参构造方法,线程数为0
public NioEventLoopGroup() {
this(0);
}
//nTreads == 0 此时,Executor为null
public NioEventLoopGroup(int nThreads) {
this(nThreads, (Executor)null);
}
public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory) {
this(nThreads, threadFactory, SelectorProvider.provider());
}
public NioEventLoopGroup(int nThreads, Executor executor) {
this(nThreads, executor, SelectorProvider.provider());
}
public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory, SelectorProvider selectorProvider) {
this(nThreads, threadFactory, selectorProvider, DefaultSelectStrategyFactory.INSTANCE);
}
构造方法中,继续调用他的父类MultithreadEventLoopGroup的构造方法。
public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory, SelectorProvider selectorProvider, SelectStrategyFactory selectStrategyFactory) {
super(nThreads, threadFactory, new Object[]{selectorProvider, selectStrategyFactory, RejectedExecutionHandlers.reject()});
}
public NioEventLoopGroup(int nThreads, Executor executor, SelectorProvider selectorProvider, SelectStrategyFactory selectStrategyFactory) {
super(nThreads, executor, new Object[]{selectorProvider, selectStrategyFactory, RejectedExecutionHandlers.reject()});
}
public NioEventLoopGroup(int nThreads, Executor executor, EventExecutorChooserFactory chooserFactory, SelectorProvider selectorProvider, SelectStrategyFactory selectStrategyFactory) {
super(nThreads, executor, chooserFactory, new Object[]{selectorProvider, selectStrategyFactory, RejectedExecutionHandlers.reject()});
}
public NioEventLoopGroup(int nThreads, Executor executor, EventExecutorChooserFactory chooserFactory, SelectorProvider selectorProvider, SelectStrategyFactory selectStrategyFactory, RejectedExecutionHandler rejectedExecutionHandler) {
super(nThreads, executor, chooserFactory, new Object[]{selectorProvider, selectStrategyFactory, rejectedExecutionHandler});
}
让我们看看构造方法中调用的MultithreadEventLoopGroup的父类MultithreadEventExecutorGroup的构造方法
protected MultithreadEventExecutorGroup(int nThreads, Executor executor, EventExecutorChooserFactory chooserFactory, Object... args) {
this.terminatedChildren = new AtomicInteger();
this.terminationFuture = new DefaultPromise(GlobalEventExecutor.INSTANCE);
if (nThreads <= 0) {
throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
} else {
if (executor == null) {
executor = new ThreadPerTaskExecutor(this.newDefaultThreadFactory());
}
this.children = new EventExecutor[nThreads];
int j;
for(int i = 0; i < nThreads; ++i) {
boolean success = false;
boolean var18 = false;
try {
var18 = true;
this.children[i] = this.newChild((Executor)executor, args);
success = true;
var18 = false;
} catch (Exception var19) {
throw new IllegalStateException("failed to create a child event loop", var19);
} finally {
if (var18) {
if (!success) {
int j;
for(j = 0; j < i; ++j) {
this.children[j].shutdownGracefully();
}
for(j = 0; j < i; ++j) {
EventExecutor e = this.children[j];
try {
while(!e.isTerminated()) {
e.awaitTermination(2147483647L, TimeUnit.SECONDS);
}
} catch (InterruptedException var20) {
Thread.currentThread().interrupt();
break;
}
}
}
}
}
if (!success) {
for(j = 0; j < i; ++j) {
this.children[j].shutdownGracefully();
}
for(j = 0; j < i; ++j) {
EventExecutor e = this.children[j];
try {
while(!e.isTerminated()) {
e.awaitTermination(2147483647L, TimeUnit.SECONDS);
}
} catch (InterruptedException var22) {
Thread.currentThread().interrupt();
break;
}
}
}
}
this.chooser = chooserFactory.newChooser(this.children);
FutureListener<Object> terminationListener = new FutureListener<Object>() {
public void operationComplete(Future<Object> future) throws Exception {
if (MultithreadEventExecutorGroup.this.terminatedChildren.incrementAndGet() == MultithreadEventExecutorGroup.this.children.length) {
MultithreadEventExecutorGroup.this.terminationFuture.setSuccess((Object)null);
}
}
};
EventExecutor[] var24 = this.children;
j = var24.length;
for(int var26 = 0; var26 < j; ++var26) {
EventExecutor e = var24[var26];
e.terminationFuture().addListener(terminationListener);
}
Set<EventExecutor> childrenSet = new LinkedHashSet(this.children.length);
Collections.addAll(childrenSet, this.children);
this.readonlyChildren = Collections.unmodifiableSet(childrenSet);
}
}
在该构造方法中,首先对terminatedChildren初始化,对terminationFuture的初始化使用DefaultPromise。executor初始化一个线程池。
然后对children进行操作,保证nThreads大于0,再看children,是一个EventExecutor的数组,数组的长度是传入的线程数量。使用newChild方法给每个元素初始化。newChild的实现在NIOEventLoopGroup中。
protected EventLoop newChild(Executor executor, Object... args) throws Exception {
return new NioEventLoop(this, executor, (SelectorProvider)args[0], ((SelectStrategyFactory)args[1]).newSelectStrategy(), (RejectedExecutionHandler)args[2]);
}
这里通过executor, (SelectorProvider)args[0], 【放在args数组中的SelectorProvider】((SelectStrategyFactory)args[1]).newSelectStrategy(), (RejectedExecutionHandler)args[2]产生了一个NioEventLoop对象。
接着我们去看NioEventLoop
private Selector selector;
private Selector unwrappedSelector;
private SelectedSelectionKeySet selectedKeys;
private final SelectorProvider provider;
private final AtomicBoolean wakenUp = new AtomicBoolean();
private final SelectStrategy selectStrategy;
private volatile int ioRatio = 50;
private int cancelledKeys;
private boolean needsToSelectAgain;
NioEventLoop(NioEventLoopGroup parent, Executor executor, SelectorProvider selectorProvider,
SelectStrategy strategy, RejectedExecutionHandler rejectedExecutionHandler) {
super(parent, executor, false, DEFAULT_MAX_PENDING_TASKS, rejectedExecutionHandler);
if (selectorProvider == null) {
throw new NullPointerException("selectorProvider");
}
if (strategy == null) {
throw new NullPointerException("selectStrategy");
}
provider = selectorProvider;
final SelectorTuple selectorTuple = openSelector();
selector = selectorTuple.selector;
unwrappedSelector = selectorTuple.unwrappedSelector;
selectStrategy = strategy;
}
NioEventLoop调用其父类SingleThreadEventLoop的构造进行成员的赋值。
protected SingleThreadEventLoop(EventLoopGroup parent, ThreadFactory threadFactory, boolean addTaskWakesUp) {
this(parent, threadFactory, addTaskWakesUp, DEFAULT_MAX_PENDING_TASKS, RejectedExecutionHandlers.reject());
}
protected SingleThreadEventLoop(EventLoopGroup parent, Executor executor, boolean addTaskWakesUp) {
this(parent, executor, addTaskWakesUp, DEFAULT_MAX_PENDING_TASKS, RejectedExecutionHandlers.reject());
}
protected SingleThreadEventLoop(EventLoopGroup parent, ThreadFactory threadFactory,
boolean addTaskWakesUp, int maxPendingTasks,
RejectedExecutionHandler rejectedExecutionHandler) {
super(parent, threadFactory, addTaskWakesUp, maxPendingTasks, rejectedExecutionHandler);
tailTasks = newTaskQueue(maxPendingTasks);
}
protected SingleThreadEventLoop(EventLoopGroup parent, Executor executor,
boolean addTaskWakesUp, int maxPendingTasks,
RejectedExecutionHandler rejectedExecutionHandler) {
super(parent, executor, addTaskWakesUp, maxPendingTasks, rejectedExecutionHandler);
tailTasks = newTaskQueue(maxPendingTasks);
}
SingleThreadEventLoop调用其父类AbstractScheduledEventExecutor的构造进行成员的赋值。
protected SingleThreadEventExecutor(EventExecutorGroup parent, Executor executor,
boolean addTaskWakesUp, int maxPendingTasks,
RejectedExecutionHandler rejectedHandler) {
super(parent);
this.addTaskWakesUp = addTaskWakesUp;
this.maxPendingTasks = Math.max(16, maxPendingTasks);
this.executor = ObjectUtil.checkNotNull(executor, "executor");
taskQueue = newTaskQueue(this.maxPendingTasks);
rejectedExecutionHandler = ObjectUtil.checkNotNull(rejectedHandler, "rejectedHandler");
}
AbstractScheduledEventExecutor调用其父类AbstractEventExecutor的构造进行成员的赋值。
protected AbstractScheduledEventExecutor(EventExecutorGroup parent) {
super(parent);
}
protected AbstractEventExecutor(EventExecutorGroup parent) {
this.parent = parent;
}
经过继承链操作后,再回到NioEventLoop
provider = selectorProvider;
final SelectorTuple selectorTuple = openSelector();
selector = selectorTuple.selector;
unwrappedSelector = selectorTuple.unwrappedSelector;
selectStrategy = strategy;
将selectorProvider赋值给provider。使用openSelector()方法,provider是WindowsSelectorProvider类的openSelector(),最终创建JDK原生的Selector
private SelectorTuple openSelector() {
final Selector unwrappedSelector;
try {
unwrappedSelector = provider.openSelector();
} catch (IOException e) {
throw new ChannelException("failed to open a new selector", e);
}
if (DISABLE_KEYSET_OPTIMIZATION) {
return new SelectorTuple(unwrappedSelector);
}
Object maybeSelectorImplClass = AccessController.doPrivileged(new PrivilegedAction<Object>() {
@Override
public Object run() {
try {
return Class.forName(
"sun.nio.ch.SelectorImpl",
false,
PlatformDependent.getSystemClassLoader());
} catch (Throwable cause) {
return cause;
}
}
});
if (!(maybeSelectorImplClass instanceof Class) ||
// ensure the current selector implementation is what we can instrument.
!((Class<?>) maybeSelectorImplClass).isAssignableFrom(unwrappedSelector.getClass())) {
if (maybeSelectorImplClass instanceof Throwable) {
Throwable t = (Throwable) maybeSelectorImplClass;
logger.trace("failed to instrument a special java.util.Set into: {}", unwrappedSelector, t);
}
return new SelectorTuple(unwrappedSelector);
}
final Class<?> selectorImplClass = (Class<?>) maybeSelectorImplClass;
final SelectedSelectionKeySet selectedKeySet = new SelectedSelectionKeySet();
Object maybeException = AccessController.doPrivileged(new PrivilegedAction<Object>() {
@Override
public Object run() {
try {
Field selectedKeysField = selectorImplClass.getDeclaredField("selectedKeys");
Field publicSelectedKeysField = selectorImplClass.getDeclaredField("publicSelectedKeys");
Throwable cause = ReflectionUtil.trySetAccessible(selectedKeysField, true);
if (cause != null) {
return cause;
}
cause = ReflectionUtil.trySetAccessible(publicSelectedKeysField, true);
if (cause != null) {
return cause;
}
selectedKeysField.set(unwrappedSelector, selectedKeySet);
publicSelectedKeysField.set(unwrappedSelector, selectedKeySet);
return null;
} catch (NoSuchFieldException e) {
return e;
} catch (IllegalAccessException e) {
return e;
}
}
});
if (maybeException instanceof Exception) {
selectedKeys = null;
Exception e = (Exception) maybeException;
logger.trace("failed to instrument a special java.util.Set into: {}", unwrappedSelector, e);
return new SelectorTuple(unwrappedSelector);
}
selectedKeys = selectedKeySet;
logger.trace("instrumented a special java.util.Set into: {}", unwrappedSelector);
return new SelectorTuple(unwrappedSelector,
new SelectedSelectionKeySetSelector(unwrappedSelector, selectedKeySet));
}
这段先使用provider的openSelector方法,即WindowsSelectorProvider的openSelector方法,创建了WindowsSelectorImpl对象,再判断DISABLE_KEYSET_OPTIMIZATION,初始值为false,
DISABLE_KEYSET_OPTIMIZATION: 判断是否需要对sun.nio.ch.SelectorImpl中的selectedKeys进行优化, 不做配置的话默认需要优化,主要优化在哪?
private static final boolean DISABLE_KEYSET_OPTIMIZATION =
SystemPropertyUtil.getBoolean("io.netty.noKeySetOptimization", false);
如果true了就直接创建一个SelectorTuple对象返回
private static final class SelectorTuple {
final Selector unwrappedSelector;
final Selector selector;
SelectorTuple(Selector unwrappedSelector) {
this.unwrappedSelector = unwrappedSelector;
this.selector = unwrappedSelector;
}
SelectorTuple(Selector unwrappedSelector, Selector selector) {
this.unwrappedSelector = unwrappedSelector;
this.selector = selector;
}
这里将unwrappedSelector和selector封装了。
openSelector结束后,就可以分别对包装过的Selector和未包装过的Selector (selector和unwrappedSelector)成员赋值,再由selectStrategy保存刚才产生的选择策略,用于Selector的轮询。
来源:CSDN
作者:究极机器
链接:https://blog.csdn.net/weixin_43257196/article/details/103544952