问题
I created a game and now I am doing a GUI (with the UI) for that game. In this GUI I have an Inputfield named "SubjectID", where the player can write his name in there. My aim would be that for each of the players there would be like a folder with his variables (performance and points). How can I do this?
Here the code I have for my Inputfield of the SubjectID:
public void Start() {
//Inputfield for SubjectID
inputFieldSIDCo = GameObject.Find ("Subject").GetComponent<InputField> ();
InputFieldSI = new InputField.SubmitEvent();
InputFieldSI.AddListener (SubmitSubjectID);
inputFieldSIDCo.onEndEdit = InputFieldSI;
}
//function which submits Inputfield SubjectID
public void SubmitSubjectID(string arg1) {
//save arg1 in a variable called SUBJECTID (with string characteristics)
SUBJECTID = arg1;
//Debug.Log (SUBJECTID);
}
回答1:
Why don't you use .NET serialization?
Once you learn how does it work, it's basically automatic.
http://docs.unity3d.com/Manual/script-Serialization.html
来源:https://stackoverflow.com/questions/36360745/how-to-save-variables-from-a-game-in-a-folder