问题
I want to convert a PNG image found in a path to base64 for a html page in Windows phone7.1.How can it be done?
Stream imgStream;
imgStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("NewUIChanges.Htmlfile.round1.png");
byte[] data = new byte[(int)imgStream.Length];
int offset = 0;
while (offset < data.Length)
{
int bytesRead = imgStream.Read(data, offset, data.Length - offset);
if (bytesRead <= 0)
{
throw new EndOfStreamException("Stream wasn't as long as it claimed");
}
offset += bytesRead;
}
回答1:
The fact that it's a PNG image is actually irrelevant - all you need to know is that you've got some bytes that you need to convert into base64.
Read the data from a stream into a byte array, and then use Convert.ToBase64String. Reading a byte array from a stream can be slightly fiddly, depending on whether the stream advertises its length or not. If it does, you can use:
byte[] data = new byte[(int) stream.Length];
int offset = 0;
while (offset < data.Length)
{
int bytesRead = stream.Read(data, offset, data.Length - offset);
if (bytesRead <= 0)
{
throw new EndOfStreamException("Stream wasn't as long as it claimed");
}
offset += bytesRead;
}
If it doesn't, the simplest approach is probably to copy it to a MemoryStream
:
using (MemoryStream ms = new MemoryStream())
{
byte[] buffer = new byte[8 * 1024];
int bytesRead;
while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, bytesRead);
}
return ms.ToByteArray();
}
So once you've used either of those bits of code (or anything else suitable) to get a byte array, just use Convert.ToBase64String
and you're away.
There are probably streaming solutions which will avoid ever having the whole byte array in memory - e.g. building up a StringBuilder
of base64 data as it goes - but they would be more complicated. Unless you're going to deal with very large files, I'd stick with the above.
来源:https://stackoverflow.com/questions/14233683/conversion-of-png-image-to-base64-in-windows-phone7-1