问题
I am developing an universal app, in my shared code i am trying to download the image from net and save the image to LocalFolder.
I am using HttpClient to download the images from user given urls and reading the client response to save the image. I am using below code to save, but couldn't able to find Writeable SaveJpeg method.
HttpResponseMessage response = await httpClient.GetAsync(imageUri);
await Task.Run(async () =>
{
if (response.IsSuccessStatusCode)
{
// save image locally
StorageFolder folder = await ApplicationData.Current.LocalFolder.CreateFolderAsync("Images", CreationCollisionOption.OpenIfExists);
BitmapImage bmp = new BitmapImage();
var buffer = await response.Content.ReadAsBufferAsync();
InMemoryRandomAccessStream ras = new InMemoryRandomAccessStream();
DataWriter writer = new DataWriter(ras.GetOutputStreamAt(0));
writer.WriteBuffer(buffer);
bmp.SetSource(ras);
}
});
What is the best way to save the imageresponse to localfolder with image quality % (for both WP and Windows).
回答1:
You should save the stream directly instead of saving the BitmapImage
.
Something like this.
var ras = new InMemoryRandomAccessStream();
var writer = new DataWriter(ras);
writer.WriteBuffer(buffer);
await writer.StoreAsync();
var inputStream = ras.GetInputStreamAt(0);
// you can still use this to display it on the UI though
//bmp.SetSource(ras);
// write the picture into this folder
var storageFile = await folder.CreateFileAsync("image1.jpg", CreationCollisionOption.GenerateUniqueName);
using (var storageStream = await storageFile.OpenAsync(FileAccessMode.ReadWrite))
{
await RandomAccessStream.CopyAndCloseAsync(inputStream, storageStream.GetOutputStreamAt(0));
}
Update
You can use BitmapEncoder
and when pass in property dpi values in SetPixelData
.
using (var storageStream = await storageFile.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, storageStream);
var pixelStream = yourWriteableBitmap.PixelBuffer.AsStream();
var pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)yourWriteableBitmap.PixelWidth, (uint)yourWriteableBitmap.PixelHeight, 48, 48, pixels);
await encoder.FlushAsync();
}
来源:https://stackoverflow.com/questions/25343475/writeablebitmap-savejpeg-missing-for-universal-apps