问题
I've used the Clang Static Analyzer from the command line before. I wanted to try Xcode's built-in version via Build & Analyze. I never get any negative results even though i specially prepared my code with very obvious issues Clang was always able to point out:
// over-releasing an object:
[label release];
[label release];
// uninitialized vars, allocating but not freeing an object
NSString* str;
int number;
CCLabel* newLabel = [[CCLabel alloc] initWithString:str fontName:str fontSize:number];
[newLabel setPosition:CGPointZero];
The result is always the same: a green checkbox, no issues. I read that C++ code can cause issues. I'm running this with cocos2d that includes box2d. Could this be a cause? Did anyone get results from Build & Analyze with the cocos2d engine? What else could it be?
I also tried enabling the Static Analyzer Build Settings and then Build but the result was the same. I have restarted Xcode, cleaned all targets and emptied Xcode caches to no avail.
UPDATE: my issue could be caused by having added cocos2d as a cross-project reference to my project. Analyzing the cocos2d project itself seperately reveals some analyzer results.
In addition i found out that i get Analyzer results from my RELEASE build configurations but not from DEBUG builds.
回答1:
I'm using Cocos2d and Box2d, and I get plenty of warnings from Build and Analyze. Check to make sure your project's compiler is set to GCC 4.2 under "Compiler Version" in the Build Settings.
回答2:
For anyone that might come across this thread (and for the OP in case the problem persists):
I had this problem when building for the Simulator. However, switching to Device build got the Analyzer running.
This site might shed some more light on the issue: http://useyourloaf.com/blog/2010/10/5/xcode-build-and-analyze-broken-for-simulator.html
回答3:
I also get plenty of Analyze warnings with my Cocos2d game. I cleaned most of them up, but cocos2d 0.99.1 has 3 built-in! (Which should be easily fixed.)
I have noticed that sometimes the analyzer doesn't find things unless I have that particular file open when I run it... go figure.
来源:https://stackoverflow.com/questions/2738363/xcode-3-2-build-analyze-never-finds-any-issues