breeze - modify an entity, on the server, based upon it's navigational properties, before saving

倖福魔咒の 提交于 2019-12-12 04:07:44

问题


Is there any way to get an Entity's navigational property's "current" value in BeforeSaveEntity (or anywhere else before save) in breeze on the server side? By current, I mean what exists in the database, with any incoming changes merged in. This isn't for validation, rather I am computing a value for a parent property (that I don't want on the client) based upon both the parent fields and children fields...

For example,

public class Parent {
  public ICollection<Child> Children{ get; set; }
}

. . .

protected override bool BeforeSaveEntity(EntityInfo entityInfo) {
  if (entityInfo.Entity.GetType() == typeof(Parent) &&
  (entityInfo.EntityState == EntityState.Added || entityInfo.EntityState == EntityState.Updated)) {

   // Lazy load Parent's Children collection out of breeze's context 
   // so items are "current' (existing merged with changes)

   Parent parent = (Parent)entityInfo.Entity;
   Context.Entry(parent).Collection(p => p.Children).Load();

   // this throws exception Member 'Load' cannot be called for property
   // 'Children' because the entity of type 'Parent' does not exist in the context.
  }
}  

I'm thinking they are not in the DBContext yet. All I can think to do is to retrieve the existing children from the database, and hand merge the changes in BeforeSaveEntities, which is a hassle.


回答1:


Lazy loading is not enable in the DbContext that Breeze uses for saving. The reason is detailed in this SO answer.

You should load any additional entities in a separate DbContext.


Here's an example of how I did it in a project. Perhaps the MergeEntities and DetachEntities methods should be included with Breeze to make it simpler to do this.

protected override Dictionary<Type, List<EntityInfo>> BeforeSaveEntities(Dictionary<Type, List<EntityInfo>> saveMap)
{
    // create a separate context for computation, so we don't pollute the main saving context
    using (var newContext = new MyDbContext(EntityConnection, false))
    {
        var parentFromClient = (Parent)saveMap[typeof(Parent)][0].Entity;

        // Load the necessary data into the newContext
        var parentFromDb = newContext.Parents.Where(p => p.ParentId == parentFromClient.ParentId)
            .Include("Children").ToList();

        // ... load whatever else you need...

        // Attach the client entities to the ObjectContext, which merges them and reconnects the navigation properties
        var objectContext = ((IObjectContextAdapter)newContext).ObjectContext;
        var objectStateEntries = MergeEntities(objectContext, saveMap);

        // ... perform your business logic...

        // Remove the entities from the second context, so they can be saved in the original context
        DetachEntities(objectContext, saveMap);
    }
    return saveMap;
}

/// Attach the client entities to the ObjectContext, which merges them and reconnects the navigation properties
Dictionary<ObjectStateEntry, EntityInfo> MergeEntities(ObjectContext oc, Dictionary<Type, List<EntityInfo>> saveMap)
{
    var oseEntityInfo = new Dictionary<ObjectStateEntry, EntityInfo>();
    foreach (var type in saveMap.Keys)
    {
        var entitySet = this.GetEntitySetName(type);
        foreach(var entityInfo in saveMap[type])
        {
            var entityKey = oc.CreateEntityKey(entitySet, entityInfo.Entity);
            ObjectStateEntry ose;
            if (oc.ObjectStateManager.TryGetObjectStateEntry(entityKey, out ose))
            {
                if (ose.State != System.Data.Entity.EntityState.Deleted)
                    ose.ApplyCurrentValues(entityInfo.Entity);
            }
            else
            {
                oc.AttachTo(entitySet, entityInfo.Entity);
                ose = oc.ObjectStateManager.GetObjectStateEntry(entityKey);
            }

            if (entityInfo.EntityState == Breeze.ContextProvider.EntityState.Deleted)
            {
                ose.Delete();
            }
            oseEntityInfo.Add(ose, entityInfo);
        }
    }
    return oseEntityInfo;
}

/// Remove the entities in saveMap from the ObjectContext; this separates their navigation properties
static void DetachEntities(ObjectContext oc, Dictionary<Type, List<EntityInfo>> saveMap)
{
    foreach (var type in saveMap.Keys)
    {
        foreach (var entityInfo in saveMap[type])
        {
            try
            {
                oc.Detach(entityInfo.Entity);
            }
            catch
            { // the object cannot be detached because it is not attached
            }
        }
    }
}


来源:https://stackoverflow.com/questions/36340849/breeze-modify-an-entity-on-the-server-based-upon-its-navigational-propertie

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