javascript get x and y coordinates on mouse click

旧城冷巷雨未停 提交于 2019-11-27 04:01:59

Like this.

function printMousePos(event) {
  document.body.textContent =
    "clientX: " + event.clientX +
    " - clientY: " + event.clientY;
}

document.addEventListener("click", printMousePos);

MouseEvent - MDN

MouseEvent.clientX Read only
The X coordinate of the mouse pointer in local (DOM content) coordinates.

MouseEvent.clientY Read only
The Y coordinate of the mouse pointer in local (DOM content) coordinates.

Kylok

It sounds like your printMousePos function should:

  1. Get the X and Y coordinates of the mouse
  2. Add those values to the HTML

Currently, it does this:

  1. Creates (undefined) variables for the X and Y coordinates of the mouse
  2. Attaches a function to the "mousemove" event (which will set those variables to the mouse coordinates when triggered by a mouse move)
  3. Adds the current values of your variables to the HTML

See the problem? Your variables are never getting set, because as soon as you add your function to the "mousemove" event you print them.

It seems like you probably don't need that mousemove event at all; I would try something like this:

function printMousePos(e) {
    var cursorX = e.pageX;
    var cursorY = e.pageY;
    document.getElementById('test').innerHTML = "x: " + cursorX + ", y: " + cursorY;
}

simple solution is this:

game.js:

document.addEventListener('click', printMousePos, true);
function printMousePos(e){

      cursorX = e.pageX;
      cursorY= e.pageY;
      $( "#test" ).text( "pageX: " + cursorX +",pageY: " + cursorY );
}
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