问题
I want to play a media file from a memory stream using LibVLC like so:
//Ideally it would go like this:
LibVLC.MediaFromStream = new MemoryStream(File.ReadAllBytes(File_Path));
Of course this is a very oversimplified version of what I want but hopefully it conveys what I am looking for.
The reason being that I want there to be a good amount of portability for what I'm doing without having to track file locations and such. I'd rather have a massive clump of data in a single file that can be read from than have to track the locations of one or many more files.
I know this has something to do with the LibVLC IMEM Access module. However, looking at what information I've been able to find on that, I feel like I've been tossed from a plane and have just a few minutes to learn how to fly before I hit the ground.
回答1:
See my answer to a similar question here: https://stackoverflow.com/a/31316867/2202445
In summary, the API:
libvlc_media_t* libvlc_media_new_callbacks (libvlc_instance_t * instance,
libvlc_media_open_cb open_cb,
libvlc_media_read_cb read_cb,
libvlc_media_seek_cb seek_cb,
libvlc_media_close_cb close_cb,
void * opaque)
allows just this. The four callbacks must be implemented, although the documentation states the seek callback is not always necessary, see the libVlc documentation. I give an example of a partial implementation in the above answer.
回答2:
There is no LibVLC API for imem, at least not presently.
You can however still use imem in your LibVLC application, but it's not straightforward...
If you do vlc -H | grep imem
you will see something like this (this is just some of the options, there are others too):
--imem-get <string> Get function
--imem-release <string> Release function
--imem-cookie <string> Callback cookie string
--imem-data <string> Callback data
You can pass values for these switches either when you create your libvlc instance via libvlc_new(), or when you prepare media via libvlc_media_add_option().
Getting the needed values for these switches is a bit trickier, since you need to pass the actual in-memory address (pointer) to the callback functions you declare in your own application. You end up passing something like "--imem-get 812911313", for example.
There are downsides to doing it this way, e.g. you may not be able to seek backwards/forwards in the stream.
I've done this successfully in Java, but not C# (never tried).
An alternative to consider if you want to play the media data stored in a file, is to store your media in a zip or rar since vlc has plugins to play media from directly inside such archives.
来源:https://stackoverflow.com/questions/20694876/how-can-i-load-a-memory-stream-into-libvlc