What is the use of CLOCK_REALTIME?

喜你入骨 提交于 2019-12-09 17:51:52

问题


I am reading about the difference between CLOCK_REALTIME and CLOCK_MONOTONIC

Difference between CLOCK_REALTIME and CLOCK_MONOTONIC?

The CLOCK_REALTIME has discontinuities in time, can jump forwards as well as backwards: is that a bug in this clock? How could a clock that gives inconsistent time be reliable?


回答1:


Despite its imperfections, CLOCK_REALTIME should be the system's best estimate of the current UTC or civil time. It's the basis for the system's ability to display the same time you'd see if you looked at your watch, or a clock on the wall, or your cell phone, or listened to a time broadcast on a radio station, etc. (The display does involve a conversion from UTC to local time; more on this later.)

But if CLOCK_REALTIME is going to match the UTC time out there in the real world, there are at least two pretty significant issues:

  1. What if someone accidentally sets the clock on your computer wrong? They're going to have to fix it, and the fix might involve a time jump. Pretty much no way around that, especially if the error is large (like, hours or days).
  2. Most computers unfortunately have no way of representing leap seconds. Therefore, when there's a leap second out in the real world, most computer clocks have to jump a little.

So when you read that CLOCK_REALTIME might have discontinuities, might jump forwards as well as backwards, that's not a bug, it's a feature: CLOCK_REALTIME must have those possibilities, if it's to cope with the real world with leap seconds and occasionally-wrong clocks.

So if you're writing code which is supposed to work with times matching those in the real world, CLOCK_REALTIME is what you want, warts and all. Ideally, though, you'll write your code in such a way that it behaves reasonably gracefully (does not crash or do something bizarre) if, once in a while, the clock jumps forward or backward for some reason.

As you probably know from the other question you referenced, CLOCK_MONOTONIC is guaranteed to always step forward at exactly one second per second, with no jumps or discontinuities, but the absolute value of the clock doesn't mean much. If the CLOCK_MONOTONIC value is 13:05, that doesn't mean it's just after one in the afternoon, it typically means that the computer has been up and running for 13 hours and 5 minutes.

So if all you're interested in is relative times, CLOCK_MONOTONIC is fine. In particular, if you want to time how long something took, taking two CLOCK_MONOTONIC values and subtracting them is preferable, since it won't give you a wrong answer if there was some kind of a time jump (that would have affected CLOCK_REALTIME) in between.

Or, in summary, as people said in the comments thread, CLOCK_REALTIME is what you need for absolute time, while CLOCK_MONOTONIC is better for relative time.

Now, a few more points.

As mentioned, CLOCK_REALTIME is not quite "wall time", because it actually deals in UTC. It uses the famous (infamous?) Unix/Posix representation of seconds since 1970. For example, a CLOCK_REALTIME value of 1457852399 translates to 06:59:59 UTC on March 13, 2016. Where I live, five hours west of Greenwich, that translates to 01:59:59 local time. But one second later, 1457852400 translates to 03:00:00, because Daylight Saving Time kicked in.

I suggested that if your clock was wrong, a time jump was pretty much the only way to fix it, but that's not quite true. If your clock is only slightly off, it's possible to correct it by "slewing" the time gradually (by changing the clock frequency slightly) so that after a few minutes or hours it will have drifted to the correct time without a jump. That's what NTP tries to do, although depending on its configuration it may only be willing to do that for errors that are pretty small.

I said that CLOCK_MONOTONIC was typically the time the computer has been up and running. That's not guaranteed by the standard; all the standard says is that CLOCK_MONOTONIC counts time since some arbitrary timepoint. On systems that do implement CLOCK_MONOTONIC as the time the system has been up, there can be two interpretations: is it time since boot, or the time the system has been up and running (that is, minus any time it was asleep or suspended)? On many systems, there's yet another clock CLOCK_BOOTTIME that counts time since boot (whether up or suspended), while CLOCK_MONOTONIC counts only time the system was up and running.

Finally, if you want wallclock time, but you want to avoid jumps or discontinuities at leap seconds, you've got a problem, because of the poor handling of leap seconds in traditional Unix/Linux (and Windows, and all other) computer systems. Under recent (4.x?) Linux kernels, there's a CLOCK_TAI which may help. Some experimental systems may implement yet another clock, CLOCK_UTC, which handles leap seconds properly. Both of those have some other costs, and you'd have to really know what you were doing to use them effectively, at least with today's level of support. See the LEAPSECS mailing list for more information.



来源:https://stackoverflow.com/questions/41894213/what-is-the-use-of-clock-realtime

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