问题
I am trying to include multiple scene into a single webgl renderer as per code below:
renderer.render( scene1, camera );
renderer.render( scene2, camera );
I am facing issue where in the last scene object that is passed to the renderer is being painted and the previous one is not. I confirmed it by swapping the above two lines of code. I am newbie to threejs and would like to know if the above can be achieved? and also if you can guide me towards supporting examples (if any).
Thanks!
回答1:
The minimal solution you can find here: https://jsfiddle.net/mmalex/sqg0d8vx/
var animate = function() {
requestAnimationFrame(animate);
renderer.autoClear = true;
//render scene1
renderer.render(scene1, camera);
//prevent canvas from being erased with next .render call
renderer.autoClear = false;
//just render scene2 on top of scene1
renderer.render(scene2, camera);
};
来源:https://stackoverflow.com/questions/30272190/threejs-rendering-multiple-scenes-in-a-single-webgl-renderer