Encryption and Decompiling

邮差的信 提交于 2019-12-08 05:59:39

问题


Im about to put my Android app on the marketplace. I recently encrypted all of my server/client communication. What i am wondering is if my data is encrypted using a specialized key, and if a person decompiles my code and extracts the key, then is it even worth encrypting the data in the first place? My communications ran a lot faster when the data wasn't encrypted. With the game being an action game, lag is going to be a huge "fun killer" and from experience i know it is frustrating. I know the encryption makes the app a lot safer, it makes it safer for the gamers and the server but it causes huge lag. Is the security worth the deduction in performance? Is even worth using encryption when your code can just be decompiled? I already use Android Proguard but if someone really wanted to decompile my code, they would take the time to sort through all of that garbage.


回答1:


I think, it is safe to operate under these assumptions.

  • Client cannot be trusted. Ever.
  • Server is authoritative source of information.

Don't trust data that clients send you, make checks and validations against it (like if someone tries to 'teleport' from one map corner to another, by sending modified location).

Accept only data that's valid.

Ban cheaters.

Encryption is ok, but when it does not harm the game or gameplay (in your case it does).




回答2:


You put the encryption key in the client code? Well that is worthless, encryption on the other hand is totally worth it, the problem is you chose the wrong way of doing it.




回答3:


I would have probably used authentication instead of encryption (hashing all the data you are sending so that you can verify it at the server end). This will work for ordinary game info, because there is not much need for confidentiality. Unless you are sending in private user info like name, age, credit card info etc., I suggest you use plain authentication which is much faster than encryption. You can go for really simple hash functions or if you think that your game really motivates people to tamper with it, then you can use military grade hash functions like SHA-256 or above. But no matter which hash scheme you use, it should be much less time/resource consuming than implementing a proper encryption scheme.



来源:https://stackoverflow.com/questions/8584857/encryption-and-decompiling

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