Mixing Google Play games with Firebase

删除回忆录丶 提交于 2019-12-06 14:29:40

thanks to Clayton Wilkinson's comment, I could fix my problem. The problem was that BaseGameUtils was still using/referencing an older version of play-services. Added the correct version, and it works now. Guess I will omit BaseGameUtils for my next project.

Thanks a lot

Sure, there are some conflicts... But, the thing is that if you talk in general terms, I mean, you use compile 'com.google.android.gms:play-services:X.X.X', it's done.

I had the same error, just enabling proguard worked (change false to true) :

buildTypes {
    release {
        minifyEnabled true //Here change false to true
        proguardFiles getDefaultProguardFile('proguard-android-optimize.txt')
    }
}
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