CIImage drawing EXC_BAD_ACCESS

北城以北 提交于 2019-12-06 13:42:45

Resolved in 10.8.1

The folks over at #macdev seem to believe that this is in an OS issue, and I'm not inclined to disagree. I've filed a radar (rdar://11980704) explaining the problem and linking back to this question.

This might be the first time your app calls into any OpenGL routine which is probably doing some first-run initialization or checks.

For an experiment, try adding a little OpenGL code earlier in your app and see if that crashes as well. Try to think about why calling OpenGL might causing a crash.

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