how do I drag an object in libgdx using box2d?

我们两清 提交于 2019-12-06 13:38:06

There are a couple of options here. You can use a mouse joint or you can use a kinematic body and set it's position manually. A good example of how to use a mouse joint check this out:

http://code.google.com/p/libgdx-backend-android-livewallpaper/source/browse/gdx-backend-android-livewallpaper-example/src/com/badlogic/gdx/tests/box2d/Box2DTest.java?r=ba02aaf34a8ca07daa0c30493bab993067c652f9

If you want to use a kinematic body you would do this:

in render():

body.setTransform(Gdx.input.getX(), Gdx.input.getY(), angle);

And then you would say body.getPosition() for the rendering of your sprites. Or if you are using the debug renderer that will draw your bodies, but just as shapes.

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