问题
I have a qslider to control the zooming of a map like this: connect(ui->zoomSlider, SIGNAL(valueChanged(int)), ui->map, SLOT(SetZoom(int))); However, because this online-map response relatively slow.
I found that the qslider's response also becomes very slow which means when you slide the slider, it's position won't change until suddenly it jump to the position where you release your mouse.
How could I solve this?
回答1:
One possible solution to delay processing of your signal
is to connect it with slot by using Qt::QueuedConnection.
connect(ui->zoomSlider, SIGNAL(valueChanged(int)), ui->map, SLOT(SetZoom(int)), Qt::QueuedConnection);
With Qt::QueuedConnection
emitted valueChanged
signal event will be not processed at the time of generation, as it happens with directly
connected signals. Event will be added to the event loop queue. This is how Qt::QueuedConnection
is implemented inside Qt.
Specially for Nejat
to test this approach it's possible to use following code:
MainWindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void signalReceived();
void signalReceivedQueued();
void buttonPressed();
signals:
void directConnectedSignal();
void queuedConnectedSignal();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
MainWindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(this, SIGNAL(directConnectedSignal()), SLOT(signalReceived()), Qt::DirectConnection);
connect(this, SIGNAL(queuedConnectedSignal()), SLOT(signalReceivedQueued()), Qt::QueuedConnection);
connect(ui->pushButton, SIGNAL(pressed()), SLOT(buttonPressed()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::signalReceived()
{
qDebug() << "signalReceived";
}
void MainWindow::signalReceivedQueued()
{
qDebug() << "signalReceivedQueued";
}
void MainWindow::buttonPressed()
{
emit queuedConnectedSignal();
emit directConnectedSignal();
}
If you run code snippet above you will get following output on button press:
signalReceived
signalReceivedQueued
Queued signal is emitted first, but received last. And this can be used in your case to prioritize processing of emitted signals.
However most of all using of queued connection will not help you, because user emits slider event too frequently and UI will freeze in any case. So, I can suggest following:
- Determine why exactly UI is freezes, what part of code freezing it.
- Try to avoid freezing by asynchronous calls or by moving logic into separate thread, or by using
QtConcurrent
- If you really can't control the way how map is scaled in your webpage, try to ignore all events generated by the QSlider and react only on last generated in
500
ms interval, for example.
来源:https://stackoverflow.com/questions/26371571/qt-qslider-not-smooth