问题
How would the image resources be named for the ipad & ipad HD versions in a universal app?
When supporting normal and HD images for iphone we use imageName.png & imageName-hd.png. But if I make an universal am I right in assuming that I would have to rename the images and use imageNameiPad.png & imageNameiPad-hd.png?
Please let me know how the naming convention works.
Thanks Abhinav
回答1:
The correct way in cocos2d (version 2.0 or 1.1beta) is this:
Normal iPhone:
image.png
Retina iPhone:
image-hd.png
Normal iPad:
image-ipad.png
Retina iPad:
image-ipadhd.png
You must just call image.png in your code, then the code will detect what device is and use the file properly.
回答2:
I beleive that it goes something like this:
Normal iPhone:
image.png
Retina iPhone:
image.png-hd
Normal iPad:
image.png-ipad
Retina iPad:
image.png-hd-ipad
Do not use @2x instead of -hd because you will find that you will get some errors.
回答3:
I guess that'll work exactly as you would name ressource to support retina display on iOS (for iPhone). Which to my mind is :
- MyFile.png is the standard resolution
- Myfile@2x.png is the resolution for retina display
来源:https://stackoverflow.com/questions/9623720/universal-cocos2d-game-to-support-ipad3